d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
247 lines
6.8 KiB
Java
247 lines
6.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.misc.BlockSkyCompass;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.model.ModelCompass;
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import appeng.hooks.CompassManager;
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import appeng.hooks.CompassResult;
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import appeng.tile.misc.TileSkyCompass;
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public class RenderBlockSkyCompass extends BaseBlockRender<BlockSkyCompass, TileSkyCompass>
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{
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private static final ResourceLocation TEXTURE_SKY_COMPASS = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
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private final ModelCompass model = new ModelCompass();
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public RenderBlockSkyCompass()
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{
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super( true, 80 );
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}
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@Override
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public void renderInventory( final BlockSkyCompass blk, final ItemStack is, final RenderBlocks renderer, ItemRenderType type, final Object[] obj )
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{
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if( type == ItemRenderType.INVENTORY )
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{
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boolean isGood = false;
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final IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
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for( int x = 0; x < inv.getSizeInventory(); x++ )
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{
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if( inv.getStackInSlot( x ) == is )
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{
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isGood = true;
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}
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}
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if( !isGood )
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{
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type = ItemRenderType.FIRST_PERSON_MAP;
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}
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}
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GL11.glEnable( GL12.GL_RESCALE_NORMAL );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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Minecraft.getMinecraft().getTextureManager().bindTexture( TEXTURE_SKY_COMPASS );
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if( type == ItemRenderType.ENTITY )
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{
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GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f );
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GL11.glScalef( 1.0F, -1F, -1F );
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GL11.glScalef( 2.5f, 2.5f, 2.5f );
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GL11.glTranslatef( -0.25F, -1.65F, -0.19F );
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}
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else
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{
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f );
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}
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GL11.glScalef( 1.0F, -1F, -1F );
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GL11.glScalef( 2.5f, 2.5f, 2.5f );
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glTranslatef( 0.3F, -1.65F, -0.19F );
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}
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else
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{
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GL11.glTranslatef( 0.2F, -1.65F, -0.19F );
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}
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}
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long now = System.currentTimeMillis();
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED )
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{
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EntityPlayer p = Minecraft.getMinecraft().thePlayer;
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float rYaw = p.rotationYaw;
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if( type == ItemRenderType.EQUIPPED )
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{
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p = (EntityPlayer) obj[1];
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rYaw = p.renderYawOffset;
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}
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final int x = (int) p.posX;
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final int y = (int) p.posY;
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final int z = (int) p.posZ;
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final CompassResult cr = CompassManager.INSTANCE.getCompassDirection( 0, x, y, z );
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for( int i = 0; i < 3; i++ )
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{
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for( int j = 0; j < 3; j++ )
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{
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CompassManager.INSTANCE.getCompassDirection( 0, x + i - 1, y, z + j - 1 );
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}
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}
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if( cr.isValidResult() )
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{
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if( cr.isSpin() )
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{
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now %= 100000;
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this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
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}
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else
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{
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if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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final float offRads = rYaw / 180.0f * (float) Math.PI;
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final float adjustment = (float) Math.PI * 0.74f;
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this.model.renderAll( (float) this.flipidiy( cr.getRad() + offRads + adjustment ) );
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}
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else
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{
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final float offRads = rYaw / 180.0f * (float) Math.PI;
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final float adjustment = (float) Math.PI * -0.74f;
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this.model.renderAll( (float) this.flipidiy( cr.getRad() + offRads + adjustment ) );
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}
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}
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}
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else
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{
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now %= 1000000;
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this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f );
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}
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}
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else
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{
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now %= 100000;
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this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
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}
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GL11.glDisable( GL12.GL_RESCALE_NORMAL );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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@Override
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public boolean renderInWorld( final BlockSkyCompass blk, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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return true;
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}
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@Override
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public void renderTile( final BlockSkyCompass block, final TileSkyCompass skyCompass, final Tessellator tess, final double x, final double y, final double z, final float partialTick, final RenderBlocks renderer )
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{
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if( skyCompass == null )
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{
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return;
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}
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if( !skyCompass.hasWorldObj() )
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{
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return;
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}
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GL11.glEnable( GL12.GL_RESCALE_NORMAL );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glCullFace( GL11.GL_FRONT );
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Minecraft.getMinecraft().getTextureManager().bindTexture( TEXTURE_SKY_COMPASS );
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this.applyTESRRotation( x, y, z, skyCompass.getUp(), skyCompass.getForward() );
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GL11.glScalef( 1.0F, -1F, -1F );
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GL11.glTranslatef( 0.5F, -1.5F, -0.5F );
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long now = System.currentTimeMillis();
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CompassResult cr = null;
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if( skyCompass.getForward() == ForgeDirection.UP || skyCompass.getForward() == ForgeDirection.DOWN )
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{
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cr = CompassManager.INSTANCE.getCompassDirection( 0, skyCompass.xCoord, skyCompass.yCoord, skyCompass.zCoord );
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}
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else
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{
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cr = new CompassResult( false, true, 0 );
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}
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if( cr.isValidResult() )
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{
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if( cr.isSpin() )
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{
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now %= 100000;
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this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
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}
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else
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{
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this.model.renderAll( (float) ( skyCompass.getForward() == ForgeDirection.DOWN ? this.flipidiy( cr.getRad() ) : cr.getRad() ) );
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}
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}
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else
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{
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now %= 1000000;
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this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f );
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}
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GL11.glCullFace( GL11.GL_BACK );
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GL11.glDisable( GL12.GL_RESCALE_NORMAL );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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private double flipidiy( final double rad )
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{
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final double x = Math.cos( rad );
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final double y = Math.sin( rad );
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return Math.atan2( -y, x );
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}
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}
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