d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
183 lines
6 KiB
Java
183 lines
6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.AEApi;
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import appeng.api.storage.ICellHandler;
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import appeng.api.util.AEColor;
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import appeng.block.storage.BlockChest;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.FlippableIcon;
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import appeng.client.texture.OffsetIcon;
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import appeng.tile.storage.TileChest;
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import appeng.util.Platform;
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public class RenderMEChest extends BaseBlockRender<BlockChest, TileChest>
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{
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public RenderMEChest()
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{
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super( false, 0 );
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}
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@Override
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public void renderInventory( final BlockChest block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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Tessellator.instance.setBrightness( 0 );
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renderer.overrideBlockTexture = ExtraBlockTextures.getMissing();
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this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
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renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
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this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, this.adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ), renderer );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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public boolean renderInWorld( final BlockChest imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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final TileChest sp = imb.getTileEntity( world, x, y, z );
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if( sp == null )
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{
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return false;
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}
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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final ForgeDirection up = sp.getUp();
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final ForgeDirection forward = sp.getForward();
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final ForgeDirection west = Platform.crossProduct( forward, up );
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this.preRenderInWorld( imb, world, x, y, z, renderer );
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final int stat = sp.getCellStatus( 0 );
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final boolean result = renderer.renderStandardBlock( imb, x, y, z );
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this.selectFace( renderer, west, up, forward, 5, 16 - 5, 9, 12 );
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int offsetV = 8;
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if( stat == 0 )
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{
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offsetV = 3;
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}
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int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
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Tessellator.instance.setBrightness( b );
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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final int offsetU = -4;
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final FlippableIcon flippableIcon = new FlippableIcon( new OffsetIcon( ExtraBlockTextures.MEStorageCellTextures.getIcon(), offsetU, offsetV ) );
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if( forward == ForgeDirection.EAST && ( up == ForgeDirection.NORTH || up == ForgeDirection.SOUTH ) )
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{
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flippableIcon.setFlip( true, false );
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}
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else if( forward == ForgeDirection.NORTH && up == ForgeDirection.EAST )
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{
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flippableIcon.setFlip( false, true );
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}
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else if( forward == ForgeDirection.NORTH && up == ForgeDirection.WEST )
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{
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flippableIcon.setFlip( true, false );
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}
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else if( forward == ForgeDirection.DOWN && up == ForgeDirection.EAST )
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{
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flippableIcon.setFlip( false, true );
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}
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else if( forward == ForgeDirection.DOWN )
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{
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flippableIcon.setFlip( true, false );
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}
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this.renderFace( x, y, z, imb, flippableIcon, renderer, forward );
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if( stat != 0 )
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{
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b = 0;
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if( sp.isPowered() )
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{
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b = 15 << 20 | 15 << 4;
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}
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Tessellator.instance.setBrightness( b );
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if( stat == 1 )
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{
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Tessellator.instance.setColorOpaque_I( 0x00ff00 );
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}
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if( stat == 2 )
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{
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Tessellator.instance.setColorOpaque_I( 0xffaa00 );
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}
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if( stat == 3 )
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{
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Tessellator.instance.setColorOpaque_I( 0xff0000 );
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}
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this.selectFace( renderer, west, up, forward, 9, 10, 11, 12 );
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this.renderFace( x, y, z, imb, ExtraBlockTextures.White.getIcon(), renderer, forward );
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}
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b = world.getLightBrightnessForSkyBlocks( x + up.offsetX, y + up.offsetY, z + up.offsetZ, 0 );
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if( sp.isPowered() )
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{
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b = 15 << 20 | 15 << 4;
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}
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Tessellator.instance.setBrightness( b );
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Tessellator.instance.setColorOpaque_I( 0xffffff );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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final ICellHandler ch = AEApi.instance().registries().cell().getHandler( sp.getStorageType() );
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Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
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IIcon ico = ch == null ? null : ch.getTopTexture_Light();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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if( ico != null )
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{
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Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
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ico = ch == null ? null : ch.getTopTexture_Medium();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
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ico = ch == null ? null : ch.getTopTexture_Dark();
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this.renderFace( x, y, z, imb, ico == null ? ExtraBlockTextures.MEChest.getIcon() : ico, renderer, up );
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}
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renderer.overrideBlockTexture = null;
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this.postRenderInWorld( renderer );
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return result;
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}
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}
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