Applied-Energistics-2-tiler.../src/main/java/appeng/util/InventoryAdaptor.java
thatsIch 192848e383 Uses an instance factory access for AE2
Removes the improper way to set itself into a public static non-final variable.
Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access.
Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.
2015-05-16 20:48:32 +02:00

112 lines
3.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util;
import java.util.ArrayList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.config.FuzzyMode;
import appeng.integration.IntegrationRegistry;
import appeng.integration.IntegrationType;
import appeng.integration.abstraction.IBetterStorage;
import appeng.util.inv.AdaptorIInventory;
import appeng.util.inv.AdaptorList;
import appeng.util.inv.AdaptorPlayerInventory;
import appeng.util.inv.IInventoryDestination;
import appeng.util.inv.ItemSlot;
import appeng.util.inv.WrapperMCISidedInventory;
public abstract class InventoryAdaptor implements Iterable<ItemSlot>
{
// returns an appropriate adaptor, or null
public static InventoryAdaptor getAdaptor( Object te, ForgeDirection d )
{
if( te == null )
{
return null;
}
IBetterStorage bs = (IBetterStorage) ( IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.BetterStorage ) ? IntegrationRegistry.INSTANCE.getInstance( IntegrationType.BetterStorage ) : null );
if( te instanceof EntityPlayer )
{
return new AdaptorIInventory( new AdaptorPlayerInventory( ( (EntityPlayer) te ).inventory, false ) );
}
else if( te instanceof ArrayList )
{
@SuppressWarnings( "unchecked" )
final ArrayList<ItemStack> list = (ArrayList<ItemStack>) te;
return new AdaptorList( list );
}
else if( bs != null && bs.isStorageCrate( te ) )
{
return bs.getAdaptor( te, d );
}
else if( te instanceof TileEntityChest )
{
return new AdaptorIInventory( Platform.GetChestInv( te ) );
}
else if( te instanceof ISidedInventory )
{
ISidedInventory si = (ISidedInventory) te;
int[] slots = si.getAccessibleSlotsFromSide( d.ordinal() );
if( si.getSizeInventory() > 0 && slots != null && slots.length > 0 )
{
return new AdaptorIInventory( new WrapperMCISidedInventory( si, d ) );
}
}
else if( te instanceof IInventory )
{
IInventory i = (IInventory) te;
if( i.getSizeInventory() > 0 )
{
return new AdaptorIInventory( i );
}
}
return null;
}
// return what was extracted.
public abstract ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination );
public abstract ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination );
// return what was extracted.
public abstract ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
public abstract ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
// return what isn't used...
public abstract ItemStack addItems( ItemStack toBeAdded );
public abstract ItemStack simulateAdd( ItemStack toBeSimulated );
public abstract boolean containsItems();
}