192848e383
Removes the improper way to set itself into a public static non-final variable. Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access. Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.
112 lines
3.7 KiB
Java
112 lines
3.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util;
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import java.util.ArrayList;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.config.FuzzyMode;
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import appeng.integration.IntegrationRegistry;
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import appeng.integration.IntegrationType;
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import appeng.integration.abstraction.IBetterStorage;
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import appeng.util.inv.AdaptorIInventory;
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import appeng.util.inv.AdaptorList;
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import appeng.util.inv.AdaptorPlayerInventory;
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import appeng.util.inv.IInventoryDestination;
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import appeng.util.inv.ItemSlot;
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import appeng.util.inv.WrapperMCISidedInventory;
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public abstract class InventoryAdaptor implements Iterable<ItemSlot>
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{
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// returns an appropriate adaptor, or null
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public static InventoryAdaptor getAdaptor( Object te, ForgeDirection d )
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{
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if( te == null )
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{
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return null;
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}
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IBetterStorage bs = (IBetterStorage) ( IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.BetterStorage ) ? IntegrationRegistry.INSTANCE.getInstance( IntegrationType.BetterStorage ) : null );
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if( te instanceof EntityPlayer )
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{
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return new AdaptorIInventory( new AdaptorPlayerInventory( ( (EntityPlayer) te ).inventory, false ) );
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}
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else if( te instanceof ArrayList )
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{
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@SuppressWarnings( "unchecked" )
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final ArrayList<ItemStack> list = (ArrayList<ItemStack>) te;
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return new AdaptorList( list );
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}
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else if( bs != null && bs.isStorageCrate( te ) )
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{
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return bs.getAdaptor( te, d );
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}
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else if( te instanceof TileEntityChest )
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{
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return new AdaptorIInventory( Platform.GetChestInv( te ) );
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}
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else if( te instanceof ISidedInventory )
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{
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ISidedInventory si = (ISidedInventory) te;
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int[] slots = si.getAccessibleSlotsFromSide( d.ordinal() );
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if( si.getSizeInventory() > 0 && slots != null && slots.length > 0 )
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{
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return new AdaptorIInventory( new WrapperMCISidedInventory( si, d ) );
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}
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}
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else if( te instanceof IInventory )
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{
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IInventory i = (IInventory) te;
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if( i.getSizeInventory() > 0 )
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{
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return new AdaptorIInventory( i );
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}
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}
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return null;
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}
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// return what was extracted.
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public abstract ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination );
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public abstract ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination );
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// return what was extracted.
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public abstract ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
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public abstract ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination );
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// return what isn't used...
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public abstract ItemStack addItems( ItemStack toBeAdded );
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public abstract ItemStack simulateAdd( ItemStack toBeSimulated );
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public abstract boolean containsItems();
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}
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