d4ff8e731d
Added Charged Quartz Spawn Chance. All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 ) Added Crafting Recipe for copying Press Plates. Fixed Bug: #0189 - Particles don't turn off when set to minimal Fixed Bug: #0176 - Weird Colorization While Mining Parts. Fixed Bug: #0152 - TPane drops parts as items and does not insert into system. Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
66 lines
1.9 KiB
Java
66 lines
1.9 KiB
Java
package appeng.client.gui.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import org.lwjgl.opengl.GL11;
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import appeng.client.gui.AEBaseGui;
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import appeng.client.gui.widgets.GuiProgressBar;
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import appeng.client.gui.widgets.GuiProgressBar.Direction;
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import appeng.container.implementations.ContainerVibrationChamber;
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import appeng.core.localization.GuiText;
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import appeng.tile.misc.TileVibrationChamber;
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public class GuiVibrationChamber extends AEBaseGui
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{
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ContainerVibrationChamber cvc;
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GuiProgressBar pb;
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public GuiVibrationChamber(InventoryPlayer inventoryPlayer, TileVibrationChamber te) {
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super( new ContainerVibrationChamber( inventoryPlayer, te ) );
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cvc = (ContainerVibrationChamber) inventorySlots;
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this.ySize = 166;
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}
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@Override
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public void initGui()
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{
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super.initGui();
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pb = new GuiProgressBar( "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
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this.buttonList.add( pb );
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}
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@Override
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public void drawBG(int offsetX, int offsetY, int mouseX, int mouseY)
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{
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bindTexture( "guis/vibchamber.png" );
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pb.xPosition = 99 + guiLeft;
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pb.yPosition = 36 + guiTop;
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this.drawTexturedModalRect( offsetX, offsetY, 0, 0, xSize, ySize );
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}
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@Override
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public void drawFG(int offsetX, int offsetY, int mouseX, int mouseY)
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{
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fontRendererObj.drawString( getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
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fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, ySize - 96 + 3, 4210752 );
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int k = 25;
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int l = -15;
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pb.max = 200;
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pb.current = cvc.burnProgress > 0 ? cvc.burnSpeed : 0;
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pb.FullMsg = (cvc.aePerTick * pb.current / 100) + " ae/t";
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if ( cvc.burnProgress > 0 )
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{
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int i1 = cvc.burnProgress;
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bindTexture( "guis/vibchamber.png" );
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GL11.glColor3f( 1, 1, 1 );
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this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
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}
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}
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}
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