270 lines
9.5 KiB
Java
270 lines
9.5 KiB
Java
package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import appeng.api.util.IOrientable;
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import appeng.block.AEBaseBlock;
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import appeng.block.misc.BlockInscriber;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraTextures;
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import appeng.core.AELog;
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import appeng.recipes.handlers.Inscribe.InscriberRecipe;
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import appeng.tile.AEBaseTile;
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import appeng.tile.misc.TileInscriber;
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import appeng.util.Platform;
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public class RenderBlockInscriber extends BaseBlockRender
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{
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public RenderBlockInscriber() {
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super( true, 30 );
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}
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@Override
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public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
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{
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Tessellator tess = Tessellator.instance;
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renderer.renderAllFaces = true;
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setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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// sides...
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setInvRenderBounds( renderer, 3, 1, 0, 13, 15, 3 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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setInvRenderBounds( renderer, 0, 1, 0, 3, 15, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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setInvRenderBounds( renderer, 13, 1, 0, 16, 15, 16 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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setInvRenderBounds( renderer, 1, 0, 1, 15, 2, 15 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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setInvRenderBounds( renderer, 1, 14, 1, 15, 16, 15 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcon( ExtraTextures.BlockInscriberInside.getIcon() );
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// press
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setInvRenderBounds( renderer, 3, 2, 3, 13, 3, 13 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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setInvRenderBounds( renderer, 3, 13, 3, 13, 15, 13 );
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renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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renderer.renderAllFaces = false;
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// blk.getRendererInstance().setTemporaryRenderIcon( null );
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}
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@Override
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public boolean renderInWorld(AEBaseBlock block, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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{
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preRenderInWorld( block, world, x, y, z, renderer );
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BlockInscriber blk = (BlockInscriber) block;
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IOrientable te = getOrientable( block, world, x, y, z );
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ForgeDirection fdy = te.getUp();
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ForgeDirection fdz = te.getForward();
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ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
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renderer.renderAllFaces = true;
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// sides...
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renderBlockBounds( renderer, 3, 1, 0, 13, 15, 3, fdx, fdy, fdz );
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boolean out = renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 0, 1, 0, 3, 15, 16, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 13, 1, 0, 16, 15, 16, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( blk, x, y, z );
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// top bottom..
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renderBlockBounds( renderer, 1, 0, 1, 15, 4, 15, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( blk, x, y, z );
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renderBlockBounds( renderer, 1, 12, 1, 15, 16, 15, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( blk, x, y, z );
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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renderer.renderAllFaces = false;
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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postRenderInWorld( renderer );
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return out;
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}
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@Override
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public void renderTile(AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f, RenderBlocks renderer)
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{
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TileInscriber inv = (TileInscriber) tile;
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GL11.glPushMatrix();
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applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL12.GL_RESCALE_NORMAL );
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Minecraft mc = Minecraft.getMinecraft();
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mc.renderEngine.bindTexture( TextureMap.locationBlocksTexture );
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int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
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int br = light;// << 20 | light << 4;
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int var11 = br % 65536;
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int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
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float TwoPx = 2.0f / 16.0f;
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float middle = 0.5f;
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float press = 0.2f;
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float base = 0.4f;
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long lprogress = 0;
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if ( inv.smash )
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{
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long currentTime = System.currentTimeMillis();
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lprogress = currentTime - inv.clientStart;
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if ( lprogress > 800 )
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inv.smash = false;
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}
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float rprogress = (float) (lprogress % 800) / 400.0f;
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float progress = rprogress;
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if ( progress > 1.0f )
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progress = 1.0f - (progress - 1.0f);
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press -= progress / 5.0f;
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IIcon ic = ExtraTextures.BlockInscriberInside.getIcon();
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tess.startDrawingQuads();
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middle += 0.02f;
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tess.addVertexWithUV( TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle + press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
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tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
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tess.addVertexWithUV( TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle + press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
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tess.addVertexWithUV( TwoPx, middle + base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
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middle -= 2.0f * 0.02f;
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tess.addVertexWithUV( 1.0 - TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 2 ) );
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tess.addVertexWithUV( TwoPx, middle - press, TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 2 ) );
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tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 13 ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 13 ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 ) );
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tess.addVertexWithUV( TwoPx, middle - press, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 ) );
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tess.addVertexWithUV( TwoPx, middle - base, 1.0 - TwoPx, ic.getInterpolatedU( 14 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
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tess.addVertexWithUV( 1.0 - TwoPx, middle + -base, 1.0 - TwoPx, ic.getInterpolatedU( 2 ), ic.getInterpolatedV( 3 - 16 * (press - base) ) );
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tess.draw();
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GL11.glPopMatrix();
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int items = 0;
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if ( inv.getStackInSlot( 0 ) != null )
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items++;
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if ( inv.getStackInSlot( 1 ) != null )
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items++;
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if ( inv.getStackInSlot( 2 ) != null )
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items++;
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if ( rprogress > 1.0f || items == 0 )
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{
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ItemStack is = inv.getStackInSlot( 3 );
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if ( is == null )
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{
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InscriberRecipe ir = inv.getTask();
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if ( ir != null )
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is = ir.output.copy();
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}
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renderItem( is, 0.0f, block, tile, tess, x, y, z, f, renderer );
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}
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else
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{
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renderItem( inv.getStackInSlot( 0 ), press, block, tile, tess, x, y, z, f, renderer );
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renderItem( inv.getStackInSlot( 1 ), -press, block, tile, tess, x, y, z, f, renderer );
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renderItem( inv.getStackInSlot( 2 ), 0.0f, block, tile, tess, x, y, z, f, renderer );
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}
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}
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public void renderItem(ItemStack sis, float o, AEBaseBlock block, AEBaseTile tile, Tessellator tess, double x, double y, double z, float f,
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RenderBlocks renderer)
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{
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if ( sis != null )
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{
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sis = sis.copy();
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GL11.glPushMatrix();
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applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
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try
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{
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GL11.glTranslatef( 0.5f, 0.5f + o, 0.5f );
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GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
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GL11.glScalef( 1.0f, 1.0f, 1.0f );
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Block blk = Block.getBlockFromItem( sis.getItem() );
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if ( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
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{
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GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
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GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
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}
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GL11.glRotatef( 90.0f, 1, 0, 0 );
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int light = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
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int br = light;// << 20 | light << 4;
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int var11 = br % 65536;
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int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL12.GL_RESCALE_NORMAL );
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tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
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doRenderItem( sis, tile );
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}
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catch (Exception err)
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{
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AELog.error( err );
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}
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GL11.glPopMatrix();
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}
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}
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}
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