Applied-Energistics-2-tiler.../src/main/java/appeng/container/implementations/ContainerVibrationChamber.java
2015-04-03 15:07:13 +02:00

76 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.container.interfaces.IProgressProvider;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;
public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
{
private static final int MAX_BURN_TIME = 200;
public final int aePerTick = 5;
final TileVibrationChamber vibrationChamber;
@GuiSync( 0 )
public int burnProgress = 0;
@GuiSync( 1 )
public int burnSpeed = 100;
public ContainerVibrationChamber( InventoryPlayer ip, TileVibrationChamber vibrationChamber )
{
super( ip, vibrationChamber, null );
this.vibrationChamber = vibrationChamber;
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber, 0, 80, 37, this.invPlayer ) );
this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
}
@Override
public void detectAndSendChanges()
{
if( Platform.isServer() )
{
this.burnProgress = (int) ( this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime );
this.burnSpeed = this.vibrationChamber.burnSpeed;
}
super.detectAndSendChanges();
}
@Override
public int getCurrentProgress()
{
return this.burnProgress > 0 ? this.burnSpeed : 0;
}
@Override
public int getMaxProgress()
{
return MAX_BURN_TIME;
}
}