104 lines
3.8 KiB
Java
104 lines
3.8 KiB
Java
package appeng.client.render.effects;
|
|
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.particle.EntityBreakingFX;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.client.renderer.texture.TextureMap;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.util.IIcon;
|
|
import net.minecraft.util.MathHelper;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.util.ForgeDirection;
|
|
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
import appeng.client.texture.ExtraTextures;
|
|
import cpw.mods.fml.relauncher.Side;
|
|
import cpw.mods.fml.relauncher.SideOnly;
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
public class EnergyFx extends EntityBreakingFX
|
|
{
|
|
|
|
private IIcon particleTextureIndex;
|
|
|
|
private int startBlkX;
|
|
private int startBlkY;
|
|
private int startBlkZ;
|
|
|
|
public EnergyFx(World par1World, double par2, double par4, double par6, Item par8Item) {
|
|
super( par1World, par2, par4, par6, par8Item );
|
|
particleGravity = 0;
|
|
this.particleBlue = 255;
|
|
this.particleGreen = 255;
|
|
this.particleRed = 255;
|
|
this.particleAlpha = 1.4f;
|
|
this.particleScale = 3.5f;
|
|
this.particleTextureIndex = ExtraTextures.BlockEnergyParticle.getIcon();
|
|
|
|
startBlkX = MathHelper.floor_double( posX );
|
|
startBlkY = MathHelper.floor_double( posY );
|
|
startBlkZ = MathHelper.floor_double( posZ );
|
|
}
|
|
|
|
public void fromItem(ForgeDirection d)
|
|
{
|
|
this.posX += 0.2 * d.offsetX;
|
|
this.posY += 0.2 * d.offsetY;
|
|
this.posZ += 0.2 * d.offsetZ;
|
|
this.particleScale *= 0.8f;
|
|
}
|
|
|
|
public void onUpdate()
|
|
{
|
|
super.onUpdate();
|
|
this.particleScale *= 0.89f;
|
|
this.particleAlpha *= 0.89f;
|
|
}
|
|
|
|
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
|
|
{
|
|
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
|
|
|
|
GL11.glPushMatrix();
|
|
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
|
|
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
|
|
|
|
GL11.glDepthMask( false );
|
|
GL11.glEnable( GL11.GL_BLEND );
|
|
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
|
|
GL11.glAlphaFunc( GL11.GL_GREATER, 0.003921569F );
|
|
|
|
float f6 = this.particleTextureIndex.getMinU();
|
|
float f7 = this.particleTextureIndex.getMaxU();
|
|
float f8 = this.particleTextureIndex.getMinV();
|
|
float f9 = this.particleTextureIndex.getMaxV();
|
|
float f10 = 0.1F * this.particleScale;
|
|
|
|
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX);
|
|
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY);
|
|
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ);
|
|
float f14 = 1.0F;
|
|
|
|
int blkX = MathHelper.floor_double( posX );
|
|
int blkY = MathHelper.floor_double( posY );
|
|
int blkZ = MathHelper.floor_double( posZ );
|
|
|
|
if ( blkX == startBlkX && blkY == startBlkY && blkZ == startBlkZ )
|
|
{
|
|
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
|
|
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10),
|
|
(double) f7, (double) f9 );
|
|
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10),
|
|
(double) f7, (double) f8 );
|
|
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10),
|
|
(double) f6, (double) f8 );
|
|
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
|
|
(double) f6, (double) f9 );
|
|
}
|
|
|
|
GL11.glPopAttrib();
|
|
GL11.glPopMatrix();
|
|
}
|
|
|
|
}
|