Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/AEBlockFeatureHandler.java
LordMZTE f67fb6a129
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Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseBlock;
import appeng.core.CreativeTab;
import com.google.common.base.Optional;
import cpw.mods.fml.common.registry.GameRegistry;
public final class AEBlockFeatureHandler implements IFeatureHandler {
private final AEBaseBlock featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final BlockDefinition definition;
public AEBlockFeatureHandler(
final EnumSet<AEFeature> features,
final AEBaseBlock featured,
final Optional<String> subName
) {
final ActivityState state
= new FeaturedActiveChecker(features).getActivityState();
this.featured = featured;
this.extractor = new FeatureNameExtractor(featured.getClass(), subName);
this.enabled = state == ActivityState.Enabled;
this.definition = new BlockDefinition(featured, state);
}
@Override
public boolean isFeatureAvailable() {
return this.enabled;
}
@Override
public IBlockDefinition getDefinition() {
return this.definition;
}
@Override
public void register() {
if (this.enabled) {
final String name = this.extractor.get();
this.featured.setCreativeTab(CreativeTab.instance);
this.featured.setBlockName(/* "tile." */ "appliedenergistics2." + name);
this.featured.setBlockTextureName("appliedenergistics2:" + name);
final String registryName = "tile." + name;
// Bypass the forge magic with null to register our own itemblock later.
GameRegistry.registerBlock(this.featured, null, registryName);
GameRegistry.registerItem(this.definition.maybeItem().get(), registryName);
}
}
}