Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockSkyCompass.java
2015-09-30 14:14:12 +02:00

253 lines
6.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import org.lwjgl.opengl.GL11;
import appeng.block.misc.BlockSkyCompass;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.ModelGenerator;
import appeng.client.render.model.ModelCompass;
import appeng.hooks.CompassManager;
import appeng.hooks.CompassResult;
import appeng.tile.misc.TileSkyCompass;
public class RenderBlockSkyCompass extends BaseBlockRender<BlockSkyCompass, TileSkyCompass>
{
final ModelCompass model = new ModelCompass();
float r = 0;
public RenderBlockSkyCompass()
{
super( true, 80 );
}
@Override
public void renderInventory( BlockSkyCompass blk, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj )
{
/*
if( type == ItemRenderType.INVENTORY )
{
boolean isGood = false;
IInventory inv = Minecraft.getMinecraft().thePlayer.inventory;
for( int x = 0; x < inv.getSizeInventory(); x++ )
{
if( inv.getStackInSlot( x ) == is )
{
isGood = true;
}
}
if( !isGood )
{
type = ItemRenderType.FIRST_PERSON_MAP;
}
}
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
if( type == ItemRenderType.ENTITY )
{
GL11.glRotatef( -90.0f, 0.0f, 0.0f, 1.0f );
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glScalef( 2.5f, 2.5f, 2.5f );
GL11.glTranslatef( -0.25F, -1.65F, -0.19F );
}
else
{
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
GL11.glRotatef( 15.3f, 0.0f, 0.0f, 1.0f );
}
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glScalef( 2.5f, 2.5f, 2.5f );
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
GL11.glTranslatef( 0.3F, -1.65F, -0.19F );
}
else
{
GL11.glTranslatef( 0.2F, -1.65F, -0.19F );
}
}
long now = System.currentTimeMillis();
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED )
{
EntityPlayer p = Minecraft.getMinecraft().thePlayer;
float rYaw = p.rotationYaw;
if( type == ItemRenderType.EQUIPPED )
{
p = (EntityPlayer) obj[1];
rYaw = p.renderYawOffset;
}
int x = (int) p.posX;
int y = (int) p.posY;
int z = (int) p.posZ;
CompassResult cr = CompassManager.INSTANCE.getCompassDirection( 0, x, y, z );
for( int i = 0; i < 3; i++ )
{
for( int j = 0; j < 3; j++ )
{
CompassManager.INSTANCE.getCompassDirection( 0, x + i - 1, y, z + j - 1 );
}
}
if( cr.hasResult )
{
if( cr.spin )
{
now %= 100000;
this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
}
else
{
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
float offRads = rYaw / 180.0f * (float) Math.PI;
float adjustment = (float) Math.PI * 0.74f;
this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
}
else
{
float offRads = rYaw / 180.0f * (float) Math.PI;
float adjustment = (float) Math.PI * -0.74f;
this.model.renderAll( (float) this.flipidiy( cr.rad + offRads + adjustment ) );
}
}
}
else
{
now %= 1000000;
this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f );
}
}
else
{
now %= 100000;
this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
}
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
*/
}
@Override
public boolean renderInWorld( BlockSkyCompass blk, IBlockAccess world, BlockPos pos, ModelGenerator renderer )
{
return true;
}
@Override
public void renderTile( BlockSkyCompass block, TileSkyCompass skyCompass, WorldRenderer tess, double x, double y, double z, float partialTick, ModelGenerator renderer )
{
if( skyCompass == null )
{
return;
}
if( !skyCompass.hasWorldObj() )
{
return;
}
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
GL11.glCullFace( GL11.GL_FRONT );
final ResourceLocation loc = new ResourceLocation( "appliedenergistics2", "textures/models/compass.png" );
Minecraft.getMinecraft().getTextureManager().bindTexture( loc );
this.applyTESRRotation( x, y, z, skyCompass.getUp(), skyCompass.getForward() );
GL11.glScalef( 1.0F, -1F, -1F );
GL11.glTranslatef( 0.5F, -1.5F, -0.5F );
long now = System.currentTimeMillis();
CompassResult cr = null;
if( skyCompass.getForward() == EnumFacing.UP || skyCompass.getForward() == EnumFacing.DOWN )
{
final BlockPos compassPos = skyCompass.getPos();
cr = CompassManager.INSTANCE.getCompassDirection( 0, compassPos.getX(), compassPos.getY(), compassPos.getZ());
}
else
{
cr = new CompassResult( false, true, 0 );
}
if( cr.hasResult )
{
if( cr.spin )
{
now %= 100000;
this.model.renderAll( ( now / 50000.0f ) * (float) Math.PI * 500.0f );
}
else
{
this.model.renderAll( (float) ( skyCompass.getForward() == EnumFacing.DOWN ? this.flipidiy( cr.rad ) : cr.rad ) );
}
}
else
{
now %= 1000000;
this.model.renderAll( ( now / 500000.0f ) * (float) Math.PI * 500.0f );
}
GL11.glCullFace( GL11.GL_BACK );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
private double flipidiy( double rad )
{
double x = Math.cos( rad );
double y = Math.sin( rad );
return Math.atan2( -y, x );
}
}