124 lines
2.2 KiB
Java
124 lines
2.2 KiB
Java
package appeng.debug;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Queue;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import appeng.tile.AEBaseTile;
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public class TileItemGen extends AEBaseTile implements IInventory
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{
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public static Queue<ItemStack> possibleItems = new LinkedList();
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public TileItemGen() {
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if ( possibleItems.isEmpty() )
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{
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for (int x = 0; x < Item.itemsList.length; x++)
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{
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Item mi = Item.itemsList[x];
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if ( mi != null )
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{
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if ( mi.isDamageable() )
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{
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for (int dmg = 0; dmg < mi.getMaxDamage(); dmg++)
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possibleItems.add( new ItemStack( mi, 1, dmg ) );
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}
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else
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{
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List<ItemStack> list = new ArrayList<ItemStack>();
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mi.getSubItems( x, mi.getCreativeTab(), list );
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possibleItems.addAll( list );
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}
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}
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}
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}
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}
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@Override
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public int getSizeInventory()
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{
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return 1;
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}
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@Override
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public ItemStack getStackInSlot(int i)
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{
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return getRandomItem();
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}
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private ItemStack getRandomItem()
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{
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return possibleItems.peek();
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}
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@Override
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public ItemStack decrStackSize(int i, int j)
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{
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ItemStack a = possibleItems.poll();
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ItemStack out = a.copy();
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possibleItems.add( a );
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return out;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i)
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{
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return null;
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemstack)
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{
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ItemStack a = possibleItems.poll();
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possibleItems.add( a );
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}
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@Override
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public String getInvName()
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{
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return null;
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return false;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 1;
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}
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@Override
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public void openChest()
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{
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}
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@Override
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public void closeChest()
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{
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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{
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return false;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityplayer)
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{
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return false;
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}
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}
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