27b30588a6
Add All Sky Stone Crafting Recipes.
308 lines
11 KiB
Java
308 lines
11 KiB
Java
package appeng.client.render.blocks;
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import java.util.EnumSet;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraTextures;
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import appeng.tile.storage.TileDrive;
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import appeng.util.Platform;
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public class RenderDrive extends BaseBlockRender
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{
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public RenderDrive() {
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super( false, 0 );
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}
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@Override
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public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer)
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{
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renderer.overrideBlockTexture = ExtraTextures.getMissing();
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this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer );
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}
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@Override
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public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
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{
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TileDrive sp = imb.getTileEntity( world, x, y, z );
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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ForgeDirection up = sp.getUp();
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ForgeDirection forward = sp.getForward();
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ForgeDirection west = Platform.crossProduct( forward, up );
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boolean result = super.renderInWorld( imb, world, x, y, z, renderer );
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Tessellator tess = Tessellator.instance;
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IIcon ico = ExtraTextures.MEStorageCellTextures.getIcon();
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int b = world.getLightBrightnessForSkyBlocks( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ, 0 );
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for (int yy = 0; yy < 5; yy++)
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{
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for (int xx = 0; xx < 2; xx++)
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{
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int stat = sp.getCellStatus( yy * 2 + (1 - xx) );
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selectFace( renderer, west, up, forward, 2 + xx * 7, 7 + xx * 7, 1 + yy * 3, 3 + yy * 3 );
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int spin = 0;
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switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3)
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{
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case 1:
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switch (up)
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{
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case UP:
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spin = 3;
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break;
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case DOWN:
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spin = 1;
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break;
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case NORTH:
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spin = 0;
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break;
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case SOUTH:
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spin = 2;
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break;
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default:
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}
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break;
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case -1:
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switch (up)
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{
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case UP:
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spin = 1;
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break;
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case DOWN:
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spin = 3;
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break;
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case NORTH:
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spin = 0;
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break;
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case SOUTH:
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spin = 2;
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break;
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default:
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}
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break;
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case -2:
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switch (up)
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{
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case EAST:
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spin = 1;
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break;
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case WEST:
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spin = 3;
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break;
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case NORTH:
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spin = 2;
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break;
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case SOUTH:
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spin = 0;
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break;
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default:
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}
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break;
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case 2:
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switch (up)
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{
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case EAST:
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spin = 1;
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break;
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case WEST:
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spin = 3;
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break;
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case NORTH:
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spin = 0;
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break;
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case SOUTH:
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spin = 0;
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break;
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default:
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}
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break;
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case 3:
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switch (up)
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{
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case UP:
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spin = 2;
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break;
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case DOWN:
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spin = 0;
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break;
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case EAST:
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spin = 3;
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break;
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case WEST:
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spin = 1;
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break;
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default:
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}
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break;
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case -3:
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switch (up)
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{
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case UP:
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spin = 2;
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break;
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case DOWN:
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spin = 0;
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break;
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case EAST:
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spin = 1;
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break;
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case WEST:
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spin = 3;
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break;
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default:
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}
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break;
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}
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double u1 = ico.getInterpolatedU( (spin % 4 < 2) ? 1 : 6 );
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double u2 = ico.getInterpolatedU( ((spin + 1) % 4 < 2) ? 1 : 6 );
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double u3 = ico.getInterpolatedU( ((spin + 2) % 4 < 2) ? 1 : 6 );
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double u4 = ico.getInterpolatedU( ((spin + 3) % 4 < 2) ? 1 : 6 );
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int m = 1;
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int mx = 3;
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if ( stat == 0 )
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{
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m = 4;
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mx = 5;
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}
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double v1 = ico.getInterpolatedV( ((spin + 1) % 4 < 2) ? m : mx );
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double v2 = ico.getInterpolatedV( ((spin + 2) % 4 < 2) ? m : mx );
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double v3 = ico.getInterpolatedV( ((spin + 3) % 4 < 2) ? m : mx );
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double v4 = ico.getInterpolatedV( ((spin + 0) % 4 < 2) ? m : mx );
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tess.setBrightness( b );
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tess.setColorOpaque_I( 0xffffff );
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switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3)
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{
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case 1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -2:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 2:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 3:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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case -3:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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}
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if ( (forward == ForgeDirection.UP && up == ForgeDirection.SOUTH) || forward == ForgeDirection.DOWN )
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selectFace( renderer, west, up, forward, 3 + xx * 7, 4 + xx * 7, 1 + yy * 3, 2 + yy * 3 );
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else
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selectFace( renderer, west, up, forward, 5 + xx * 7, 6 + xx * 7, 2 + yy * 3, 3 + yy * 3 );
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if ( stat != 0 )
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{
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IIcon wico = ExtraTextures.White.getIcon();
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u1 = wico.getInterpolatedU( (spin % 4 < 2) ? 1 : 6 );
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u2 = wico.getInterpolatedU( ((spin + 1) % 4 < 2) ? 1 : 6 );
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u3 = wico.getInterpolatedU( ((spin + 2) % 4 < 2) ? 1 : 6 );
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u4 = wico.getInterpolatedU( ((spin + 3) % 4 < 2) ? 1 : 6 );
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v1 = wico.getInterpolatedV( ((spin + 1) % 4 < 2) ? 1 : 3 );
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v2 = wico.getInterpolatedV( ((spin + 2) % 4 < 2) ? 1 : 3 );
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v3 = wico.getInterpolatedV( ((spin + 3) % 4 < 2) ? 1 : 3 );
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v4 = wico.getInterpolatedV( ((spin + 0) % 4 < 2) ? 1 : 3 );
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if ( sp.isPowered() )
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tess.setBrightness( 15 << 20 | 15 << 4 );
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else
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tess.setBrightness( 0 );
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if ( stat == 1 )
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Tessellator.instance.setColorOpaque_I( 0x00ff00 );
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if ( stat == 2 )
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Tessellator.instance.setColorOpaque_I( 0xffaa00 );
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if ( stat == 3 )
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Tessellator.instance.setColorOpaque_I( 0xff0000 );
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switch (forward.offsetX + forward.offsetY * 2 + forward.offsetZ * 3)
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{
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case 1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -1:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case -2:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 2:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMinZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMinZ, u4, v4 );
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break;
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case 3:
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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case -3:
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMinY, z + renderer.renderMaxZ, u1, v1 );
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tess.addVertexWithUV( x + renderer.renderMinX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u2, v2 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMaxY, z + renderer.renderMaxZ, u3, v3 );
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tess.addVertexWithUV( x + renderer.renderMaxX, y + renderer.renderMinY, z + renderer.renderMaxZ, u4, v4 );
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break;
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}
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}
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}
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}
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renderer.overrideBlockTexture = null;
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return result;
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}
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}
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