Applied-Energistics-2-tiler.../src/main/java/appeng/parts/networking/PartCableCovered.java
2015-06-22 18:16:25 +02:00

264 lines
6.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.networking;
import java.util.EnumSet;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartHost;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.client.render.ModelGenerator;
import appeng.client.texture.IAESprite;
import appeng.client.texture.OffsetIcon;
import appeng.helpers.Reflected;
import appeng.util.Platform;
public class PartCableCovered extends PartCable
{
@Reflected
public PartCableCovered( ItemStack is )
{
super( is );
}
@MENetworkEventSubscribe
public void channelUpdated( MENetworkChannelsChanged c )
{
this.getHost().markForUpdate();
}
@MENetworkEventSubscribe
public void powerRender( MENetworkPowerStatusChange c )
{
this.getHost().markForUpdate();
}
@Override
public AECableType getCableConnectionType()
{
return AECableType.COVERED;
}
@Override
public void getBoxes( IPartCollisionHelper bch )
{
bch.addBox( 5.0, 5.0, 5.0, 11.0, 11.0, 11.0 );
if( Platform.isServer() )
{
IGridNode n = this.getGridNode();
if( n != null )
{
this.connections = n.getConnectedSides();
}
else
{
this.connections.clear();
}
}
for( AEPartLocation of : this.connections )
{
switch( of )
{
case DOWN:
bch.addBox( 5.0, 0.0, 5.0, 11.0, 5.0, 11.0 );
break;
case EAST:
bch.addBox( 11.0, 5.0, 5.0, 16.0, 11.0, 11.0 );
break;
case NORTH:
bch.addBox( 5.0, 5.0, 0.0, 11.0, 11.0, 5.0 );
break;
case SOUTH:
bch.addBox( 5.0, 5.0, 11.0, 11.0, 11.0, 16.0 );
break;
case UP:
bch.addBox( 5.0, 11.0, 5.0, 11.0, 16.0, 11.0 );
break;
case WEST:
bch.addBox( 0.0, 5.0, 5.0, 5.0, 11.0, 11.0 );
break;
default:
}
}
}
@Override
@SideOnly( Side.CLIENT )
public void renderInventory( IPartRenderHelper rh, ModelGenerator renderer )
{
GL11.glTranslated( -0.0, -0.0, 0.3 );
rh.setBounds( 5.0f, 5.0f, 2.0f, 11.0f, 11.0f, 14.0f );
float offU = 0;
float offV = 9;
OffsetIcon main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), offU, offV );
for( EnumFacing side : EnumSet.of( EnumFacing.UP, EnumFacing.DOWN ) )
{
rh.renderInventoryFace( main, side, renderer );
}
offU = 9;
offV = 0;
main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), offU, offV );
for( EnumFacing side : EnumSet.of( EnumFacing.EAST, EnumFacing.WEST ) )
{
rh.renderInventoryFace( main, side, renderer );
}
main = new OffsetIcon( this.getTexture( this.getCableColor(), renderer ), 0, 0 );
for( EnumFacing side : EnumSet.of( EnumFacing.SOUTH, EnumFacing.NORTH ) )
{
rh.renderInventoryFace( main, side, renderer );
}
rh.setTexture( null );
}
@Override
public IAESprite getTexture( AEColor c, ModelGenerator renderer )
{
return this.getCoveredTexture( c, renderer );
}
@Override
@SideOnly( Side.CLIENT )
public void renderStatic( BlockPos pos, IPartRenderHelper rh, ModelGenerator renderer )
{
rh.setTexture( this.getTexture( this.getCableColor(), renderer ) );
EnumSet<AEPartLocation> sides = this.connections.clone();
boolean hasBuses = false;
IPartHost ph = this.getHost();
for( AEPartLocation of : EnumSet.complementOf( this.connections ) )
{
IPart bp = ph.getPart( of );
if( bp instanceof IGridHost )
{
if( of != AEPartLocation.INTERNAL )
{
sides.add( of );
hasBuses = true;
}
int len = bp.cableConnectionRenderTo();
if( len < 8 )
{
switch( of )
{
case DOWN:
rh.setBounds( 6, len, 6, 10, 5, 10 );
break;
case EAST:
rh.setBounds( 11, 6, 6, 16 - len, 10, 10 );
break;
case NORTH:
rh.setBounds( 6, 6, len, 10, 10, 5 );
break;
case SOUTH:
rh.setBounds( 6, 6, 11, 10, 10, 16 - len );
break;
case UP:
rh.setBounds( 6, 11, 6, 10, 16 - len, 10 );
break;
case WEST:
rh.setBounds( len, 6, 6, 5, 10, 10 );
break;
default:
continue;
}
rh.renderBlock( pos, renderer );
}
}
}
if( sides.size() != 2 || !this.nonLinear( sides ) || hasBuses )
{
for( AEPartLocation of : this.connections )
{
this.renderCoveredConnection( pos, rh, renderer, this.channelsOnSide[of.ordinal()], of );
}
rh.setTexture( this.getTexture( this.getCableColor(), renderer ) );
rh.setBounds( 5, 5, 5, 11, 11, 11 );
rh.renderBlock( pos, renderer );
}
else
{
IAESprite def = this.getTexture( this.getCableColor(), renderer );
IAESprite off = new OffsetIcon( def, 0, -12 );
for( AEPartLocation of : this.connections )
{
switch( of )
{
case DOWN:
case UP:
rh.setTexture( def, def, off, off, off, off );
renderer.setRenderBounds( 5 / 16.0, 0, 5 / 16.0, 11 / 16.0, 16 / 16.0, 11 / 16.0 );
break;
case EAST:
case WEST:
rh.setTexture( off, off, off, off, def, def );
renderer.uvRotateEast = renderer.uvRotateWest = 1;
renderer.uvRotateBottom = renderer.uvRotateTop = 1;
renderer.setRenderBounds( 0, 5 / 16.0, 5 / 16.0, 16 / 16.0, 11 / 16.0, 11 / 16.0 );
break;
case NORTH:
case SOUTH:
rh.setTexture( off, off, def, def, off, off );
renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
renderer.setRenderBounds( 5 / 16.0, 5 / 16.0, 0, 11 / 16.0, 11 / 16.0, 16 / 16.0 );
break;
default:
}
}
rh.renderBlockCurrentBounds( pos, renderer );
}
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
rh.setTexture( null );
}
}