Applied-Energistics-2-tiler.../src/main/java/appeng/core/worlddata/WorldData.java
2015-09-30 13:07:27 +02:00

207 lines
5.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.worlddata;
import java.io.File;
import java.util.List;
import java.util.concurrent.ThreadFactory;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import com.google.common.base.Preconditions;
import com.google.common.collect.Lists;
import net.minecraftforge.common.DimensionManager;
import appeng.core.AEConfig;
import appeng.services.CompassService;
import appeng.services.compass.CompassThreadFactory;
/**
* Singleton access to anything related to world-based data.
*
* Data will change depending which world is loaded. Will probably not affect SMP at all since only one world is loaded, but SSP more, cause they play on
* different worlds.
*
* @author thatsIch
* @version rv3 - 30.05.2015
* @since rv3 30.05.2015
*/
public final class WorldData implements IWorldData
{
private static final String AE2_DIRECTORY_NAME = "AE2";
private static final String SETTING_FILE_NAME = "settings.cfg";
private static final String SPAWNDATA_DIR_NAME = "spawndata";
private static final String COMPASS_DIR_NAME = "compass";
@Nullable
private static IWorldData instance;
private final IWorldPlayerData playerData;
private final IWorldDimensionData dimensionData;
private final IWorldGridStorageData storageData;
private final IWorldCompassData compassData;
private final IWorldSpawnData spawnData;
private final List<IOnWorldStartable> startables;
private final List<IOnWorldStoppable> stoppables;
private final File ae2directory;
private final File spawnDirectory;
private final File compassDirectory;
private WorldData( @Nonnull final File worldDirectory )
{
Preconditions.checkNotNull( worldDirectory );
Preconditions.checkArgument( worldDirectory.isDirectory() );
this.ae2directory = new File( worldDirectory, AE2_DIRECTORY_NAME );
this.spawnDirectory = new File( this.ae2directory, SPAWNDATA_DIR_NAME );
this.compassDirectory = new File( this.ae2directory, COMPASS_DIR_NAME );
final File settingsFile = new File( this.ae2directory, SETTING_FILE_NAME );
final PlayerData playerData = new PlayerData( settingsFile, AEConfig.VERSION );
final DimensionData dimensionData = new DimensionData( settingsFile, AEConfig.VERSION );
final StorageData storageData = new StorageData( settingsFile, AEConfig.VERSION );
final ThreadFactory compassThreadFactory = new CompassThreadFactory();
final CompassService compassService = new CompassService( this.compassDirectory, compassThreadFactory );
final CompassData compassData = new CompassData( this.compassDirectory, compassService );
final IWorldSpawnData spawnData = new SpawnData( this.spawnDirectory );
this.playerData = playerData;
this.dimensionData = dimensionData;
this.storageData = storageData;
this.compassData = compassData;
this.spawnData = spawnData;
this.startables = Lists.<IOnWorldStartable>newArrayList( playerData, dimensionData, storageData );
this.stoppables = Lists.<IOnWorldStoppable>newArrayList( playerData, dimensionData, storageData, compassData );
}
/**
* @return ae2 data related to a specific world
*
* @deprecated do not use singletons which are dependent on specific world state
*/
@Deprecated
@Nonnull
public static IWorldData instance()
{
return instance;
}
/**
* Requires to start up from external from here
*
* drawback of the singleton build style
*/
public static void onServerAboutToStart()
{
final File worldDirectory = DimensionManager.getCurrentSaveRootDirectory();
final WorldData newInstance = new WorldData( worldDirectory );
instance = newInstance;
newInstance.onServerStarting();
}
private void onServerStarting()
{
// check if ae2 folder already exists, else create
if( !this.ae2directory.isDirectory() && !this.ae2directory.mkdir() )
{
throw new IllegalStateException( "Failed to create " + this.ae2directory.getAbsolutePath() );
}
// check if compass folder already exists, else create
if( !this.compassDirectory.isDirectory() && !this.compassDirectory.mkdir() )
{
throw new IllegalStateException( "Failed to create " + this.compassDirectory.getAbsolutePath() );
}
// check if spawn data dir already exists, else create
if( !this.spawnDirectory.isDirectory() && !this.spawnDirectory.mkdir() )
{
throw new IllegalStateException( "Failed to create " + this.spawnDirectory.getAbsolutePath() );
}
for( IOnWorldStartable startable : this.startables )
{
startable.onWorldStart();
}
this.startables.clear();
}
@Override
public void onServerStopping()
{
Preconditions.checkNotNull( instance );
for( IOnWorldStoppable stoppable : this.stoppables )
{
stoppable.onWorldStop();
}
this.stoppables.clear();
instance = null;
}
@Nonnull
@Override
public IWorldGridStorageData storageData()
{
return this.storageData;
}
@Nonnull
@Override
public IWorldPlayerData playerData()
{
return this.playerData;
}
@Nonnull
@Override
public IWorldDimensionData dimensionData()
{
return this.dimensionData;
}
@Nonnull
@Override
public IWorldCompassData compassData()
{
return this.compassData;
}
@Nonnull
@Override
public IWorldSpawnData spawnData()
{
return this.spawnData;
}
}