725 lines
22 KiB
Java
725 lines
22 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.cablebus;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.EnumSet;
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import java.util.List;
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import com.google.common.base.Function;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import appeng.api.util.AECableType;
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import appeng.api.util.AEColor;
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import appeng.core.AppEng;
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/**
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* A helper class that builds quads for cable connections.
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*/
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class CableBuilder
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{
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private final VertexFormat format;
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// Textures for the cable core types, one per type/color pair
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private final EnumMap<CableCoreType, EnumMap<AEColor, TextureAtlasSprite>> coreTextures;
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// Textures for rendering the actual connection cubes, one per type/color pair
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private final EnumMap<AECableType, EnumMap<AEColor, TextureAtlasSprite>> connectionTextures;
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private final SmartCableTextures smartCableTextures;
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CableBuilder( VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
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{
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this.format = format;
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this.coreTextures = new EnumMap<>( CableCoreType.class );
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for( CableCoreType type : CableCoreType.values() )
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{
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EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
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for( AEColor color : AEColor.values() )
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{
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colorTextures.put( color, bakedTextureGetter.apply( type.getTexture( color ) ) );
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}
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coreTextures.put( type, colorTextures );
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}
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this.connectionTextures = new EnumMap<>( AECableType.class );
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for( AECableType type : AECableType.VALIDCABLES )
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{
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EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
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for( AEColor color : AEColor.values() )
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{
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colorTextures.put( color, bakedTextureGetter.apply( getConnectionTexture( type, color ) ) );
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}
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connectionTextures.put( type, colorTextures );
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}
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smartCableTextures = new SmartCableTextures( bakedTextureGetter );
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}
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static ResourceLocation getConnectionTexture( AECableType cableType, AEColor color )
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{
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String textureFolder;
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switch( cableType )
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{
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case GLASS:
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textureFolder = "parts/cable/glass/";
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break;
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case COVERED:
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textureFolder = "parts/cable/covered/";
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break;
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case SMART:
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textureFolder = "parts/cable/smart/";
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break;
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case DENSE:
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textureFolder = "parts/cable/dense/";
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break;
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default:
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throw new IllegalStateException( "Cable type " + cableType + " does not support connections." );
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}
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return new ResourceLocation( AppEng.MOD_ID, textureFolder + color.name().toLowerCase() );
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}
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/**
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* Adds the core of a cable to the given list of quads.
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*
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* The type of cable core is automatically deduced from the given cable type.
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*/
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public void addCableCore( AECableType cableType, AEColor color, List<BakedQuad> quadsOut )
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{
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switch( cableType )
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{
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case GLASS:
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addCableCore( CableCoreType.GLASS, color, quadsOut );
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break;
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case COVERED:
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case SMART:
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addCableCore( CableCoreType.COVERED, color, quadsOut );
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break;
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case DENSE:
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addCableCore( CableCoreType.DENSE, color, quadsOut );
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break;
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default:
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}
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}
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public void addCableCore( CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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TextureAtlasSprite texture = coreTextures.get( coreType ).get( color );
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cubeBuilder.setTexture( texture );
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switch( coreType )
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{
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case GLASS:
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cubeBuilder.addCube( 6, 6, 6, 10, 10, 10 );
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break;
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case COVERED:
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cubeBuilder.addCube( 5, 5, 5, 11, 11, 11 );
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break;
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case DENSE:
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cubeBuilder.addCube( 3, 3, 3, 13, 13, 13 );
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break;
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}
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}
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public void addGlassConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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// For to-machine connections, use a thicker end-cap for the connection
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if( connectionType != AECableType.GLASS && !cableBusAdjacent )
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{
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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}
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TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
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cubeBuilder.setTexture( texture );
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switch( facing )
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{
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case DOWN:
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cubeBuilder.addCube( 6, 0, 6, 10, 6, 10 );
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break;
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case EAST:
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cubeBuilder.addCube( 10, 6, 6, 16, 10, 10 );
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break;
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case NORTH:
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cubeBuilder.addCube( 6, 6, 0, 10, 10, 6 );
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break;
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case SOUTH:
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cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 );
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break;
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case UP:
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cubeBuilder.addCube( 6, 10, 6, 10, 16, 10 );
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break;
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case WEST:
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cubeBuilder.addCube( 0, 6, 6, 6, 10, 10 );
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break;
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}
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}
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public void addStraightGlassConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
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// and its ends will always be covered by something
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing, facing.getOpposite() ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
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cubeBuilder.setTexture( texture );
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switch( facing )
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{
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case DOWN:
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case UP:
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cubeBuilder.addCube( 6, 0, 6, 10, 16, 10 );
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break;
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case NORTH:
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case SOUTH:
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cubeBuilder.addCube( 6, 6, 0, 10, 10, 16 );
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break;
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case EAST:
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case WEST:
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cubeBuilder.addCube( 0, 6, 6, 16, 10, 10 );
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break;
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}
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}
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public void addConstrainedGlassConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
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{
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// Glass connections reach only 6 voxels from the edge
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if( distanceFromEdge >= 6 )
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{
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
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cubeBuilder.setTexture( texture );
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switch( facing )
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{
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case DOWN:
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cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 6, 10 );
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break;
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case EAST:
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cubeBuilder.addCube( 10, 6, 6, 16 - distanceFromEdge, 10, 10 );
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break;
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case NORTH:
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cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 6 );
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break;
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case SOUTH:
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cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 - distanceFromEdge );
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break;
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case UP:
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cubeBuilder.addCube( 6, 10, 6, 10, 16 - distanceFromEdge, 10 );
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break;
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case WEST:
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cubeBuilder.addCube( distanceFromEdge, 6, 6, 6, 10, 10 );
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break;
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}
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}
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public void addCoveredConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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// Draw a covered connection, if anything but glass is requested
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if( connectionType != AECableType.GLASS && !cableBusAdjacent )
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{
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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}
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addCoveredCableSizedCube( facing, cubeBuilder );
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}
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public void addStraightCoveredConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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setStraightCableUVs( cubeBuilder, facing, 5, 11 );
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addStraightCoveredCableSizedCube( facing, cubeBuilder );
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}
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private static void setStraightCableUVs( CubeBuilder cubeBuilder, EnumFacing facing, int x, int y )
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{
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switch( facing )
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{
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case DOWN:
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case UP:
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cubeBuilder.setCustomUv( EnumFacing.NORTH, x, 0, y, x );
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cubeBuilder.setCustomUv( EnumFacing.EAST, x, 0, y, x );
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cubeBuilder.setCustomUv( EnumFacing.SOUTH, x, 0, y, x );
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cubeBuilder.setCustomUv( EnumFacing.WEST, x, 0, y, x );
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break;
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case EAST:
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case WEST:
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cubeBuilder.setCustomUv( EnumFacing.UP, 0, x, x, y );
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cubeBuilder.setCustomUv( EnumFacing.DOWN, 0, x, x, y );
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cubeBuilder.setCustomUv( EnumFacing.NORTH, 0, x, x, y );
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cubeBuilder.setCustomUv( EnumFacing.SOUTH, 0, x, x, y );
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break;
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case NORTH:
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case SOUTH:
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cubeBuilder.setCustomUv( EnumFacing.UP, x, 0, y, x );
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cubeBuilder.setCustomUv( EnumFacing.DOWN, x, 0, y, x );
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cubeBuilder.setCustomUv( EnumFacing.EAST, 0, x, x, y );
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cubeBuilder.setCustomUv( EnumFacing.WEST, 0, x, x, y );
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break;
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}
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}
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public void addConstrainedCoveredConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
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{
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// The core of a covered cable reaches up to 5 voxels from the block edge, so
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// drawing a connection can only occur from there onwards
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if( distanceFromEdge >= 5 )
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{
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
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}
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public void addSmartConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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// For to-machine connections, use a thicker end-cap for the connection
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if( connectionType != AECableType.GLASS && !cableBusAdjacent )
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{
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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cubeBuilder.setTexture( oddChannel );
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cubeBuilder.setColorRGB( cableColor.blackVariant );
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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cubeBuilder.setTexture( evenChannel );
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cubeBuilder.setColorRGB( cableColor.whiteVariant );
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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// Reset back to normal rendering for the rest
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cubeBuilder.setRenderFullBright( false );
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cubeBuilder.setTexture( texture );
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}
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addCoveredCableSizedCube( facing, cubeBuilder );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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cubeBuilder.setTexture( oddChannel );
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cubeBuilder.setColorRGB( cableColor.blackVariant );
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addCoveredCableSizedCube( facing, cubeBuilder );
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cubeBuilder.setTexture( evenChannel );
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cubeBuilder.setColorRGB( cableColor.whiteVariant );
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addCoveredCableSizedCube( facing, cubeBuilder );
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/*
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* TODO: this.setSmartConnectionRotations( of, renderer );
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* renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth =
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* renderer.uvRotateTop = renderer.uvRotateWest = 0;
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*/
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}
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public void addStraightSmartConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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setStraightCableUVs( cubeBuilder, facing, 5, 11 );
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addStraightCoveredCableSizedCube( facing, cubeBuilder );
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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cubeBuilder.setTexture( oddChannel );
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cubeBuilder.setColorRGB( cableColor.blackVariant );
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addStraightCoveredCableSizedCube( facing, cubeBuilder );
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cubeBuilder.setTexture( evenChannel );
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cubeBuilder.setColorRGB( cableColor.whiteVariant );
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addStraightCoveredCableSizedCube( facing, cubeBuilder );
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}
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public void addConstrainedSmartConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, int channels, List<BakedQuad> quadsOut )
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{
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// Same as with covered cables, the smart cable's core extends up to 5 voxels away from the edge.
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// Drawing a connection to any point before that point is fruitless
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if( distanceFromEdge >= 5 )
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{
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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cubeBuilder.setTexture( oddChannel );
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cubeBuilder.setColorRGB( cableColor.blackVariant );
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addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
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cubeBuilder.setTexture( evenChannel );
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cubeBuilder.setColorRGB( cableColor.whiteVariant );
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addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
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}
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public void addDenseConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
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{
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// Dense cables only render their connections as dense if the adjacent blocks actually wants that
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if( connectionType == AECableType.SMART )
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{
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addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
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return;
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}
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else if( connectionType != AECableType.DENSE )
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{
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addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addDenseCableSizedCube( facing, cubeBuilder );
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// Dense cables show used channels in groups of 4, rounded up
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channels = ( channels + 3 ) / 4;
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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cubeBuilder.setTexture( oddChannel );
|
|
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
|
addDenseCableSizedCube( facing, cubeBuilder );
|
|
|
|
cubeBuilder.setTexture( evenChannel );
|
|
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
|
addDenseCableSizedCube( facing, cubeBuilder );
|
|
|
|
// Reset back to normal rendering for the rest
|
|
cubeBuilder.setRenderFullBright( false );
|
|
cubeBuilder.setTexture( texture );
|
|
|
|
}
|
|
|
|
public void addStraightDenseConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
|
|
{
|
|
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
|
|
|
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
|
|
cubeBuilder.setTexture( texture );
|
|
|
|
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
|
|
|
|
addStraightDenseCableSizedCube( facing, cubeBuilder );
|
|
|
|
// Dense cables show used channels in groups of 4, rounded up
|
|
channels = ( channels + 3 ) / 4;
|
|
|
|
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
|
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
|
|
|
// Render the channel indicators brightly lit at night
|
|
cubeBuilder.setRenderFullBright( true );
|
|
|
|
cubeBuilder.setTexture( oddChannel );
|
|
cubeBuilder.setColorRGB( cableColor.blackVariant );
|
|
addStraightDenseCableSizedCube( facing, cubeBuilder );
|
|
|
|
cubeBuilder.setTexture( evenChannel );
|
|
cubeBuilder.setColorRGB( cableColor.whiteVariant );
|
|
addStraightDenseCableSizedCube( facing, cubeBuilder );
|
|
}
|
|
|
|
private static void addDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
|
{
|
|
switch( facing )
|
|
{
|
|
case DOWN:
|
|
cubeBuilder.addCube( 4, 0, 4, 12, 5, 12 );
|
|
break;
|
|
case EAST:
|
|
cubeBuilder.addCube( 11, 4, 4, 16, 12, 12 );
|
|
break;
|
|
case NORTH:
|
|
cubeBuilder.addCube( 4, 4, 0, 12, 12, 5 );
|
|
break;
|
|
case SOUTH:
|
|
cubeBuilder.addCube( 4, 4, 11, 12, 12, 16 );
|
|
break;
|
|
case UP:
|
|
cubeBuilder.addCube( 4, 11, 4, 12, 16, 12 );
|
|
break;
|
|
case WEST:
|
|
cubeBuilder.addCube( 0, 4, 4, 5, 12, 12 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Adds a cube to the given cube builder that has the size of a dense cable connection and spans the entire block
|
|
// for the given direction
|
|
private static void addStraightDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
|
{
|
|
switch( facing )
|
|
{
|
|
case DOWN:
|
|
case UP:
|
|
cubeBuilder.addCube( 3, 0, 3, 13, 16, 13 );
|
|
break;
|
|
case EAST:
|
|
case WEST:
|
|
/*
|
|
* renderer.uvRotateEast = renderer.uvRotateWest = 1;
|
|
* renderer.uvRotateBottom = renderer.uvRotateTop = 1;
|
|
*/
|
|
cubeBuilder.addCube( 0, 3, 3, 16, 13, 13 );
|
|
break;
|
|
case NORTH:
|
|
case SOUTH:
|
|
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
|
|
cubeBuilder.addCube( 3, 3, 0, 13, 13, 16 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Adds a cube to the given cube builder that has the size of a covered cable connection from the core of the cable
|
|
// to the given face
|
|
private static void addCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
|
{
|
|
switch( facing )
|
|
{
|
|
case DOWN:
|
|
cubeBuilder.addCube( 6, 0, 6, 10, 5, 10 );
|
|
break;
|
|
case EAST:
|
|
cubeBuilder.addCube( 11, 6, 6, 16, 10, 10 );
|
|
break;
|
|
case NORTH:
|
|
cubeBuilder.addCube( 6, 6, 0, 10, 10, 5 );
|
|
break;
|
|
case SOUTH:
|
|
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 );
|
|
break;
|
|
case UP:
|
|
cubeBuilder.addCube( 6, 11, 6, 10, 16, 10 );
|
|
break;
|
|
case WEST:
|
|
cubeBuilder.addCube( 0, 6, 6, 5, 10, 10 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Adds a cube to the given cube builder that has the size of a covered cable connection and spans the entire block
|
|
// for the given direction
|
|
private static void addStraightCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
|
{
|
|
switch( facing )
|
|
{
|
|
case DOWN:
|
|
case UP:
|
|
cubeBuilder.addCube( 5, 0, 5, 11, 16, 11 );
|
|
break;
|
|
case EAST:
|
|
case WEST:
|
|
/*
|
|
* renderer.uvRotateEast = renderer.uvRotateWest = 1;
|
|
* renderer.uvRotateBottom = renderer.uvRotateTop = 1;
|
|
*/
|
|
cubeBuilder.addCube( 0, 5, 5, 16, 11, 11 );
|
|
break;
|
|
case NORTH:
|
|
case SOUTH:
|
|
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
|
|
cubeBuilder.addCube( 5, 5, 0, 11, 11, 16 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static void addCoveredCableSizedCube( EnumFacing facing, int distanceFromEdge, CubeBuilder cubeBuilder )
|
|
{
|
|
switch( facing )
|
|
{
|
|
case DOWN:
|
|
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 5, 10 );
|
|
break;
|
|
case EAST:
|
|
cubeBuilder.addCube( 11, 6, 6, 16 - distanceFromEdge, 10, 10 );
|
|
break;
|
|
case NORTH:
|
|
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 5 );
|
|
break;
|
|
case SOUTH:
|
|
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 - distanceFromEdge );
|
|
break;
|
|
case UP:
|
|
cubeBuilder.addCube( 6, 11, 6, 10, 16 - distanceFromEdge, 10 );
|
|
break;
|
|
case WEST:
|
|
cubeBuilder.addCube( distanceFromEdge, 6, 6, 5, 10, 10 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This renders a slightly bigger covered cable connection to the specified side. This is used to connect cable
|
|
* cores with adjacent machines
|
|
* that do not want to be connected to using a glass cable connection. This applies to most machines (interfaces,
|
|
* etc.)
|
|
*/
|
|
private void addBigCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
|
|
{
|
|
switch( facing )
|
|
{
|
|
case DOWN:
|
|
cubeBuilder.addCube( 5, 0, 5, 11, 4, 11 );
|
|
break;
|
|
case EAST:
|
|
cubeBuilder.addCube( 12, 5, 5, 16, 11, 11 );
|
|
break;
|
|
case NORTH:
|
|
cubeBuilder.addCube( 5, 5, 0, 11, 11, 4 );
|
|
break;
|
|
case SOUTH:
|
|
cubeBuilder.addCube( 5, 5, 12, 11, 11, 16 );
|
|
break;
|
|
case UP:
|
|
cubeBuilder.addCube( 5, 12, 5, 11, 16, 11 );
|
|
break;
|
|
case WEST:
|
|
cubeBuilder.addCube( 0, 5, 5, 4, 11, 11 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Get all textures needed for building the actual cable quads
|
|
public static List<ResourceLocation> getTextures()
|
|
{
|
|
List<ResourceLocation> locations = new ArrayList<>();
|
|
|
|
for( CableCoreType coreType : CableCoreType.values() )
|
|
{
|
|
for( AEColor color : AEColor.values() )
|
|
{
|
|
locations.add( coreType.getTexture( color ) );
|
|
}
|
|
}
|
|
|
|
for( AECableType cableType : AECableType.VALIDCABLES )
|
|
{
|
|
for( AEColor color : AEColor.values() )
|
|
{
|
|
locations.add( getConnectionTexture( cableType, color ) );
|
|
}
|
|
}
|
|
|
|
Collections.addAll( locations, SmartCableTextures.SMART_CHANNELS_TEXTURES );
|
|
|
|
return locations;
|
|
}
|
|
|
|
public TextureAtlasSprite getCoreTexture( CableCoreType coreType, AEColor color )
|
|
{
|
|
return coreTextures.get( coreType ).get( color );
|
|
}
|
|
|
|
}
|