156 lines
4.6 KiB
Java
156 lines
4.6 KiB
Java
package appeng.client.render;
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import java.util.HashMap;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import appeng.api.parts.IAlphaPassItem;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IPartItem;
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import appeng.client.ClientHelper;
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import appeng.core.AEConfig;
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import appeng.core.features.AEFeature;
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import appeng.facade.IFacadeItem;
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import appeng.util.Platform;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class BusRenderer implements IItemRenderer
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{
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public static final BusRenderer instance = new BusRenderer();
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public RenderBlocksWorkaround renderer = new RenderBlocksWorkaround();
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public static final HashMap<Integer, IPart> renderPart = new HashMap();
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public IPart getRenderer(ItemStack is, IPartItem c)
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{
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int id = (Item.getIdFromItem( is.getItem() ) << Platform.DEF_OFFSET) | is.getItemDamage();
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IPart part = renderPart.get( id );
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if ( part == null )
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{
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part = c.createPartFromItemStack( is );
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if ( part != null )
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renderPart.put( id, part );
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}
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return part;
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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{
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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if ( item == null )
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return;
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GL11.glPushMatrix();
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GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glEnable( GL11.GL_TEXTURE_2D );
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GL11.glEnable( GL11.GL_LIGHTING );
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if ( AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass ) && item.getItem() instanceof IAlphaPassItem
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&& ((IAlphaPassItem) item.getItem()).useAlphaPass( item ) )
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{
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GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
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GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
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GL11.glDisable( GL11.GL_ALPHA_TEST );
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GL11.glEnable( GL11.GL_BLEND );
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}
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else
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{
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GL11.glAlphaFunc( GL11.GL_GREATER, 0.4f );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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GL11.glDisable( GL11.GL_BLEND );
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}
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glTranslatef( -0.2f, -0.1f, -0.3f );
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}
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if ( type == ItemRenderType.ENTITY )
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{
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GL11.glRotatef( 90.0f, 0.0f, 1.0f, 0.0f );
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GL11.glScalef( 0.8f, 0.8f, 0.8f );
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GL11.glTranslatef( -0.8f, -0.87f, -0.7f );
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}
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if ( type == ItemRenderType.INVENTORY )
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GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
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GL11.glTranslated( 0.2, 0.3, 0.1 );
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GL11.glScaled( 1.2, 1.2, 1. );
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GL11.glColor4f( 1, 1, 1, 1 );
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Tessellator.instance.setColorOpaque_F( 1, 1, 1 );
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Tessellator.instance.setBrightness( 14 << 20 | 14 << 4 );
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BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 );
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BusRenderHelper.instance.setTexture( null );
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BusRenderHelper.instance.setInvColor( 0xffffff );
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renderer.blockAccess = ClientHelper.proxy.getWorld();
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BusRenderHelper.instance.ax = ForgeDirection.EAST;
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BusRenderHelper.instance.ay = ForgeDirection.UP;
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BusRenderHelper.instance.az = ForgeDirection.SOUTH;
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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renderer.useInventoryTint = false;
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renderer.overrideBlockTexture = null;
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if ( item.getItem() instanceof IFacadeItem )
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{
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IFacadeItem fi = (IFacadeItem) item.getItem();
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IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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GL11.glRotatef( 160.0f, 0.0f, 1.0f, 0.0f );
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GL11.glTranslated( -0.4, 0.1, -1.6 );
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}
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if ( fp != null )
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fp.renderInventory( BusRenderHelper.instance, renderer );
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}
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else
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{
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IPart ip = getRenderer( item, (IPartItem) item.getItem() );
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if ( type == ItemRenderType.ENTITY )
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{
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int depth = ip.cableConnectionRenderTo();
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GL11.glTranslatef( 0.0f, 0.0f, -0.04f * (8 - depth) - 0.06f );
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}
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if ( ip != null )
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ip.renderInventory( BusRenderHelper.instance, renderer );
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}
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renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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}
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