80 lines
2.5 KiB
Java
80 lines
2.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.integration.modules.BCHelpers;
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import java.util.ArrayList;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import buildcraft.api.blueprints.IBuilderContext;
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import buildcraft.api.blueprints.SchematicTile;
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import appeng.api.util.ForgeDirection;
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import appeng.api.util.ICommonTile;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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public class AEGenericSchematicTile extends SchematicTile
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{
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@Override
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public void storeRequirements( IBuilderContext context, int x, int y, int z )
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{
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TileEntity tile = context.world().getTileEntity( x, y, z );
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ArrayList<ItemStack> list = new ArrayList<ItemStack>();
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if( tile instanceof AEBaseTile )
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{
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ICommonTile tcb = (ICommonTile) tile;
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tcb.getDrops( tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord, list );
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}
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this.storedRequirements = list.toArray( new ItemStack[list.size()] );
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}
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@Override
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public void rotateLeft( IBuilderContext context )
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{
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if( this.tileNBT.hasKey( "orientation_forward" ) && this.tileNBT.hasKey( "orientation_up" ) )
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{
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String forward = this.tileNBT.getString( "orientation_forward" );
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String up = this.tileNBT.getString( "orientation_up" );
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if( forward != null && up != null )
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{
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try
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{
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ForgeDirection fdForward = ForgeDirection.valueOf( forward );
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ForgeDirection fdUp = ForgeDirection.valueOf( up );
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fdForward = Platform.rotateAround( fdForward, ForgeDirection.DOWN );
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fdUp = Platform.rotateAround( fdUp, ForgeDirection.DOWN );
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this.tileNBT.setString( "orientation_forward", fdForward.name() );
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this.tileNBT.setString( "orientation_up", fdUp.name() );
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}
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catch( Throwable ignored )
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{
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}
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}
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}
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}
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}
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