b57804be06
Added Logging Option. Logging of Exceptions is now done via AELogger
247 lines
4.5 KiB
Java
247 lines
4.5 KiB
Java
package appeng.tile.inventory;
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import java.util.Iterator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import appeng.api.AEApi;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.core.AELog;
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import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
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import appeng.util.iterators.AEInvIterator;
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import appeng.util.iterators.InvIterator;
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public class AppEngInternalAEInventory implements IInventory, Iterable<ItemStack>
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{
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protected IAEAppEngInventory te;
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int size;
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int maxStack;
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protected IAEItemStack inv[];
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public boolean isEmpty()
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{
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for (int x = 0; x < getSizeInventory(); x++)
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if ( getStackInSlot( x ) != null )
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return false;
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return true;
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}
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public AppEngInternalAEInventory(IAEAppEngInventory _te, int s) {
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te = _te;
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size = s;
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maxStack = 64;
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inv = new IAEItemStack[s];
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}
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public void setMaxStackSize(int s)
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{
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maxStack = s;
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}
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public IAEItemStack getAEStackInSlot(int var1)
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{
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return inv[var1];
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}
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@Override
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public ItemStack getStackInSlot(int var1)
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{
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if ( inv[var1] == null )
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return null;
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return inv[var1].getItemStack();
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}
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@Override
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public ItemStack decrStackSize(int slot, int qty)
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{
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if ( inv[slot] != null )
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{
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ItemStack split = getStackInSlot( slot );
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ItemStack ns = null;
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if ( qty >= split.stackSize )
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{
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ns = getStackInSlot( slot );
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inv[slot] = null;
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}
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else
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ns = split.splitStack( qty );
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if ( te != null && Platform.isServer() )
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{
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te.onChangeInventory( this, slot, InvOperation.decrStackSize, ns, null );
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}
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return ns;
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}
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return null;
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int var1)
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{
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return null;
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}
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@Override
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public void setInventorySlotContents(int slot, ItemStack newItemStack)
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{
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ItemStack oldStack = getStackInSlot( slot );
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inv[slot] = AEApi.instance().storage().createItemStack( newItemStack );
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if ( te != null && Platform.isServer() )
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{
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ItemStack removed = oldStack;
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ItemStack added = newItemStack;
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if ( oldStack != null && newItemStack != null && Platform.isSameItem( oldStack, newItemStack ) )
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{
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if ( oldStack.stackSize > newItemStack.stackSize )
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{
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removed = removed.copy();
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removed.stackSize -= newItemStack.stackSize;
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added = null;
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}
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else if ( oldStack.stackSize < newItemStack.stackSize )
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{
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added = added.copy();
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added.stackSize -= oldStack.stackSize;
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removed = null;
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}
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else
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{
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removed = added = null;
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}
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}
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te.onChangeInventory( this, slot, InvOperation.setInventorySlotContents, removed, added );
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}
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}
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@Override
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public void onInventoryChanged()
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{
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if ( te != null && Platform.isServer() )
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{
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te.onChangeInventory( this, -1, InvOperation.onInventoryChanged, null, null );
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}
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}
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@Override
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public int getInventoryStackLimit()
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{
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return maxStack > 64 ? 64 : maxStack;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer var1)
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{
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return true;
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}
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@Override
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public void openChest()
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{
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}
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@Override
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public void closeChest()
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{
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}
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public void writeToNBT(NBTTagCompound target)
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{
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for (int x = 0; x < size; x++)
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{
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try
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{
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NBTTagCompound c = new NBTTagCompound();
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if ( inv[x] != null )
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{
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inv[x].writeToNBT( c );
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}
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target.setCompoundTag( "#" + x, c );
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}
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catch (Exception err)
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{
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}
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}
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}
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public void readFromNBT(NBTTagCompound target)
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{
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for (int x = 0; x < size; x++)
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{
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try
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{
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NBTTagCompound c = target.getCompoundTag( "#" + x );
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if ( c != null )
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inv[x] = AEItemStack.loadItemStackFromNBT( c );
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}
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catch (Exception e)
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{
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AELog.error( e );
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}
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}
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}
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public void writeToNBT(NBTTagCompound data, String name)
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{
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NBTTagCompound c = new NBTTagCompound();
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writeToNBT( c );
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data.setCompoundTag( name, c );
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}
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public void readFromNBT(NBTTagCompound data, String name)
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{
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NBTTagCompound c = data.getCompoundTag( name );
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if ( c != null )
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readFromNBT( c );
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}
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@Override
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public int getSizeInventory()
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{
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return size;
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}
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@Override
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public String getInvName()
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{
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return "appeng-internal";
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return false;
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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{
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return true;
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}
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@Override
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public Iterator<ItemStack> iterator()
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{
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return new InvIterator( this );
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}
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public Iterator<IAEItemStack> aeiterator()
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{
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return new AEInvIterator( this );
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}
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}
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