85 lines
2.3 KiB
Java
85 lines
2.3 KiB
Java
package appeng.client.render;
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import java.util.HashMap;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import appeng.api.parts.IPartItem;
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import appeng.api.parts.IPart;
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import appeng.api.parts.IFacadePart;
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import appeng.client.ClientHelper;
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import appeng.facade.IFacadeItem;
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import appeng.util.Platform;
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public class BusRenderer implements IItemRenderer
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{
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public static final BusRenderer instance = new BusRenderer();
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public RenderBlocksWorkaround renderer = new RenderBlocksWorkaround();
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public static final HashMap<Integer, IPart> renderPart = new HashMap();
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public IPart getRenderer(ItemStack is, IPartItem c)
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{
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int id = (is.getItem().itemID << Platform.DEF_OFFSET) | is.getItemDamage();
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IPart part = renderPart.get( id );
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if ( part == null )
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{
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part = c.createPartFromItemStack( is );
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renderPart.put( id, part );
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}
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return part;
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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{
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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{
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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GL11.glPushMatrix();
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if ( type == ItemRenderType.ENTITY )
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GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
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if ( type == ItemRenderType.INVENTORY )
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GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
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GL11.glTranslated( 0.2, 0.3, 0.0 );
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GL11.glColor4f( 1, 1, 1, 1 );
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Tessellator.instance.setColorOpaque_F( 1, 1, 1 );
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BusRenderHelper.instance.setBounds( 0, 0, 0, 1, 1, 1 );
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BusRenderHelper.instance.setTexture( null );
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BusRenderHelper.instance.setInvColor( 0xffffff );
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renderer.blockAccess = ClientHelper.proxy.getWorld();
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if ( item.getItem() instanceof IFacadeItem )
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{
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IFacadeItem fi = (IFacadeItem) item.getItem();
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IFacadePart fp = fi.createPartFromItemStack( item, ForgeDirection.SOUTH );
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if ( fp != null )
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fp.renderInventory( BusRenderHelper.instance, renderer );
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}
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else
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getRenderer( item, (IPartItem) item.getItem() ).renderInventory( BusRenderHelper.instance, renderer );
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GL11.glPopMatrix();
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}
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}
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