Unofficial AE2 for 1.7.10 which is still supported,which is like the extraterrestrial technology.
mod
Go to file
2014-09-25 08:13:24 -07:00
codeformat Added License copy ad code format for eclipse. 2014-09-23 19:53:49 -05:00
gradle/wrapper Added Gradle and Readme 2014-09-23 19:30:22 -05:00
src/main Delete AppEng.java.rej 2014-09-23 20:14:52 -05:00
.gitignore Added Gradle and Readme 2014-09-23 19:30:22 -05:00
.gitmodules Relocate Source to proper directory. 2014-09-23 19:26:27 -05:00
build.gradle Added Gradle and Readme 2014-09-23 19:30:22 -05:00
build.properties Added Gradle and Readme 2014-09-23 19:30:22 -05:00
gradlew Added Gradle and Readme 2014-09-23 19:30:22 -05:00
gradlew.bat Added Gradle and Readme 2014-09-23 19:30:22 -05:00
LICENSE Added License copy ad code format for eclipse. 2014-09-23 19:53:49 -05:00
README.md Update README.md 2014-09-25 08:13:24 -07:00

Applied Energistics 2

Information

Website

Latest Releases

IRC #appliedenergistics on esper.net

Workspace / Building

Clone Repo, make sure you use --recursive.

Download and unzip http://ae-mod.info/assets/CompileDeps.zip into the root folder ( hopefully this is temporary and a better solution is created )

gradle setupDecompWorkspace

gradlew eclipse / idea / build

In order to have FML detect AE from your dev enviornment, add the following VM Option to your run profile

-Dfml.coreMods.load=appeng.transformer.AppEngCore

Contributing

Bugfixes and Compatability patches are generally welcome. If you want to contribute something which changes game mechanics, no matter how small, please talk to someone with commit privileges first, its best to remember that those with commit access determine the direction of the mod as a whole.

Applied Energistics 2 is (c) 2013 - 2014 AlgorithmX2 and licensed under LGPL v3. See the LICENSE.txt for details or go to http://www.gnu.org/licenses/lgpl-3.0.txt for more information.