Applied-Energistics-2-tiler.../src/main/java/appeng/crafting/CraftingTreeProcess.java
thatsIch 3783ae8619 Improved exceptions
Many exceptions got an improvement due to changed class or description or details it is providing.
Is not complete, needs to be done in patches in the regions, where it is needed, since some are just
swallowed.

Removed total usage of pure RuntimeExceptions to 0.
2015-04-21 17:43:24 +02:00

299 lines
8.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.crafting;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import cpw.mods.fml.common.FMLCommonHandler;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.crafting.ICraftingPatternDetails;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.me.cluster.implementations.CraftingCPUCluster;
import appeng.util.Platform;
public class CraftingTreeProcess
{
final CraftingTreeNode parent;
final ICraftingPatternDetails details;
final CraftingJob job;
final Map<CraftingTreeNode, Long> nodes = new HashMap<CraftingTreeNode, Long>();
private final int depth;
public boolean possible = true;
World world;
long crafts = 0;
boolean containerItems;
boolean limitQty;
boolean fullSimulation;
private long bytes = 0;
public CraftingTreeProcess( ICraftingGrid cc, CraftingJob job, ICraftingPatternDetails details, CraftingTreeNode craftingTreeNode, int depth )
{
this.parent = craftingTreeNode;
this.details = details;
this.job = job;
this.depth = depth;
World world = job.getWorld();
if( details.isCraftable() )
{
IAEItemStack[] list = details.getInputs();
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
IAEItemStack[] is = details.getInputs();
for( int x = 0; x < ic.getSizeInventory(); x++ )
ic.setInventorySlotContents( x, is[x] == null ? null : is[x].getItemStack() );
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
for( int x = 0; x < ic.getSizeInventory(); x++ )
{
ItemStack g = ic.getStackInSlot( x );
if( g != null && g.stackSize > 1 )
this.fullSimulation = true;
}
for( IAEItemStack part : details.getCondensedInputs() )
{
ItemStack g = part.getItemStack();
boolean isAnInput = false;
for( IAEItemStack a : details.getCondensedOutputs() )
{
if( g != null && a != null && a.equals( g ) )
isAnInput = true;
}
if( isAnInput )
this.limitQty = true;
if( g.getItem().hasContainerItem( g ) )
this.limitQty = this.containerItems = true;
}
boolean complicated = false;
if( this.containerItems || complicated )
{
for( int x = 0; x < list.length; x++ )
{
IAEItemStack part = list[x];
if( part != null )
this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
}
}
else
{
// this is minor different then below, this slot uses the pattern, but kinda fudges it.
for( IAEItemStack part : details.getCondensedInputs() )
{
for( int x = 0; x < list.length; x++ )
{
IAEItemStack comparePart = list[x];
if( part != null && part.equals( comparePart ) )
{
// use the first slot...
this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
break;
}
}
}
}
}
else
{
for( IAEItemStack part : details.getCondensedInputs() )
{
ItemStack g = part.getItemStack();
boolean isAnInput = false;
for( IAEItemStack a : details.getCondensedOutputs() )
{
if( g != null && a != null && a.equals( g ) )
isAnInput = true;
}
if( isAnInput )
this.limitQty = true;
}
for( IAEItemStack part : details.getCondensedInputs() )
{
this.nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, -1, depth + 1 ), part.getStackSize() );
}
}
}
public boolean notRecursive( ICraftingPatternDetails details )
{
return this.parent == null || this.parent.notRecursive( details );
}
long getTimes( long remaining, long stackSize )
{
if( this.limitQty || this.fullSimulation )
return 1;
return ( remaining / stackSize ) + ( remaining % stackSize != 0 ? 1 : 0 );
}
public void request( MECraftingInventory inv, long i, BaseActionSource src ) throws CraftBranchFailure, InterruptedException
{
this.job.handlePausing();
if( this.fullSimulation )
{
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
for( Entry<CraftingTreeNode, Long> entry : this.nodes.entrySet() )
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
}
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) this.world ), this.details.getOutput( ic, this.world ), ic );
for( int x = 0; x < ic.getSizeInventory(); x++ )
{
ItemStack is = ic.getStackInSlot( x );
is = Platform.getContainerItem( is );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if( o != null )
{
this.bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
else
{
// request and remove inputs...
for( Entry<CraftingTreeNode, Long> entry : this.nodes.entrySet() )
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
if( this.containerItems )
{
ItemStack is = Platform.getContainerItem( stack.getItemStack() );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if( o != null )
{
this.bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
}
// assume its possible.
// add crafting results..
for( IAEItemStack out : this.details.getCondensedOutputs() )
{
IAEItemStack o = out.copy();
o.setStackSize( o.getStackSize() * i );
inv.injectItems( o, Actionable.MODULATE, src );
}
this.crafts += i;
}
public void dive( CraftingJob job )
{
job.addTask( this.getAmountCrafted( this.parent.getStack( 1 ) ), this.crafts, this.details, this.depth );
for( CraftingTreeNode pro : this.nodes.keySet() )
pro.dive( job );
job.addBytes( 8 + this.crafts + this.bytes );
}
IAEItemStack getAmountCrafted( IAEItemStack what2 )
{
for( IAEItemStack is : this.details.getCondensedOutputs() )
{
if( is.equals( what2 ) )
{
what2 = what2.copy();
what2.setStackSize( is.getStackSize() );
return what2;
}
}
// more fuzzy!
for( IAEItemStack is : this.details.getCondensedOutputs() )
{
if( is.getItem() == what2.getItem() && ( is.getItem().isDamageable() || is.getItemDamage() == what2.getItemDamage() ) )
{
what2 = is.copy();
what2.setStackSize( is.getStackSize() );
return what2;
}
}
throw new IllegalStateException( "Crafting Tree construction failed." );
}
public void setSimulate()
{
this.crafts = 0;
this.bytes = 0;
for( CraftingTreeNode pro : this.nodes.keySet() )
pro.setSimulate();
}
public void setJob( MECraftingInventory storage, CraftingCPUCluster craftingCPUCluster, BaseActionSource src ) throws CraftBranchFailure
{
craftingCPUCluster.addCrafting( this.details, this.crafts );
for( CraftingTreeNode pro : this.nodes.keySet() )
pro.setJob( storage, craftingCPUCluster, src );
}
public void getPlan( IItemList<IAEItemStack> plan )
{
for( IAEItemStack i : this.details.getOutputs() )
{
i = i.copy();
i.setCountRequestable( i.getStackSize() * this.crafts );
plan.addRequestable( i );
}
for( CraftingTreeNode pro : this.nodes.keySet() )
pro.getPlan( plan );
}
}