Applied-Energistics-2-tiler.../src/main/java/appeng/parts/ICableBusContainer.java
2015-06-15 19:44:59 -05:00

67 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
public interface ICableBusContainer
{
int isProvidingStrongPower( EnumFacing opposite );
int isProvidingWeakPower( EnumFacing opposite );
boolean canConnectRedstone( EnumSet<EnumFacing> of );
void onEntityCollision( Entity e );
boolean activate( EntityPlayer player, Vec3 vecFromPool );
void onNeighborChanged();
boolean isSolidOnSide( EnumFacing side );
boolean isEmpty();
SelectedPart selectPart( Vec3 v3 );
boolean recolourBlock( EnumFacing side, AEColor colour, EntityPlayer who );
boolean isLadder( EntityLivingBase entity );
@SideOnly( Side.CLIENT )
void randomDisplayTick( World world, BlockPos pos, Random r );
int getLightValue();
}