Applied-Energistics-2-tiler.../src/main/java/appeng/parts/reporting/PartConversionMonitor.java
2015-06-15 19:44:59 -05:00

167 lines
4.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.reporting;
import java.util.Collections;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Vec3;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.PlayerSource;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.data.IAEItemStack;
import appeng.client.texture.CableBusTextures;
import appeng.helpers.Reflected;
import appeng.me.GridAccessException;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
public class PartConversionMonitor extends PartStorageMonitor
{
@Reflected
public PartConversionMonitor( ItemStack is )
{
super( is );
this.frontBright = CableBusTextures.PartConversionMonitor_Bright;
this.frontColored = CableBusTextures.PartConversionMonitor_Colored;
this.frontDark = CableBusTextures.PartConversionMonitor_Dark;
// frontSolid = CableBusTextures.PartConversionMonitor_Solid;
}
@Override
public boolean onPartShiftActivate( EntityPlayer player, Vec3 pos )
{
if( Platform.isClient() )
{
return true;
}
if( !this.proxy.isActive() )
{
return false;
}
if( !Platform.hasPermissions( this.getLocation(), player ) )
{
return false;
}
boolean ModeB = false;
ItemStack item = player.getCurrentEquippedItem();
if( item == null && this.getDisplayed() != null )
{
ModeB = true;
item = ( (IAEItemStack) this.getDisplayed() ).getItemStack();
}
if( item != null )
{
try
{
if( !this.proxy.isActive() )
{
return false;
}
IEnergySource energy = this.proxy.getEnergy();
IMEMonitor<IAEItemStack> cell = this.proxy.getStorage().getItemInventory();
IAEItemStack input = AEItemStack.create( item );
if( ModeB )
{
for( int x = 0; x < player.inventory.getSizeInventory(); x++ )
{
ItemStack targetStack = player.inventory.getStackInSlot( x );
if( input.equals( targetStack ) )
{
IAEItemStack insertItem = input.copy();
insertItem.setStackSize( targetStack.stackSize );
IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, insertItem, new PlayerSource( player, this ) );
player.inventory.setInventorySlotContents( x, failedToInsert == null ? null : failedToInsert.getItemStack() );
}
}
}
else
{
IAEItemStack failedToInsert = Platform.poweredInsert( energy, cell, input, new PlayerSource( player, this ) );
player.inventory.setInventorySlotContents( player.inventory.currentItem, failedToInsert == null ? null : failedToInsert.getItemStack() );
}
}
catch( GridAccessException e )
{
// :P
}
}
return true;
}
@Override
protected void extractItem( EntityPlayer player )
{
IAEItemStack input = (IAEItemStack) this.getDisplayed();
if( input != null )
{
try
{
if( !this.proxy.isActive() )
{
return;
}
IEnergySource energy = this.proxy.getEnergy();
IMEMonitor<IAEItemStack> cell = this.proxy.getStorage().getItemInventory();
ItemStack is = input.getItemStack();
input.setStackSize( is.getMaxStackSize() );
IAEItemStack retrieved = Platform.poweredExtraction( energy, cell, input, new PlayerSource( player, this ) );
if( retrieved != null )
{
ItemStack newItems = retrieved.getItemStack();
InventoryAdaptor adaptor = InventoryAdaptor.getAdaptor( player, EnumFacing.UP );
newItems = adaptor.addItems( newItems );
if( newItems != null )
{
TileEntity te = this.tile;
List<ItemStack> list = Collections.singletonList( newItems );
Platform.spawnDrops( player.worldObj, te.getPos().offset( side.getFacing() ), list );
}
if( player.openContainer != null )
{
player.openContainer.detectAndSendChanges();
}
}
}
catch( GridAccessException e )
{
// :P
}
}
}
}