Fixed a crash when AE is rendering as a FMP Part. Meteorite Loot is now less random. Added support for CLApi ( might be neat as it develops )
473 lines
12 KiB
Java
473 lines
12 KiB
Java
package appeng.helpers;
|
|
|
|
import java.util.HashSet;
|
|
import java.util.LinkedList;
|
|
import java.util.List;
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.item.EntityItem;
|
|
import net.minecraft.init.Blocks;
|
|
import net.minecraft.inventory.IInventory;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.util.ForgeDirection;
|
|
import net.minecraftforge.oredict.OreDictionary;
|
|
import appeng.api.AEApi;
|
|
import appeng.core.WorldSettings;
|
|
import appeng.util.InventoryAdaptor;
|
|
import appeng.util.Platform;
|
|
|
|
public class MeteoritePlacer
|
|
{
|
|
|
|
private class Fallout
|
|
{
|
|
|
|
public int adjustCrator()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
public void getRandomFall(World w, int x, int y, int z)
|
|
{
|
|
double a = Math.random();
|
|
if ( a > 0.9 )
|
|
put( w, x, y, z, Blocks.stone );
|
|
else if ( a > 0.8 )
|
|
put( w, x, y, z, Blocks.cobblestone );
|
|
else if ( a > 0.7 )
|
|
put( w, x, y, z, Blocks.dirt );
|
|
else if ( a > 0.7 )
|
|
put( w, x, y, z, Blocks.gravel );
|
|
}
|
|
|
|
public void getRandomInset(World w, int x, int y, int z)
|
|
{
|
|
double a = Math.random();
|
|
if ( a > 0.9 )
|
|
put( w, x, y, z, Blocks.cobblestone );
|
|
else if ( a > 0.8 )
|
|
put( w, x, y, z, Blocks.stone );
|
|
else if ( a > 0.7 )
|
|
put( w, x, y, z, Blocks.grass );
|
|
else if ( a > 0.6 )
|
|
put( w, x, y, z, skystone );
|
|
else if ( a > 0.5 )
|
|
put( w, x, y, z, Blocks.gravel );
|
|
else if ( a > 0.5 )
|
|
put( w, x, y, z, Platform.air );
|
|
}
|
|
|
|
};
|
|
|
|
private class FalloutCopy extends Fallout
|
|
{
|
|
|
|
Block blk;
|
|
int meta;
|
|
|
|
public FalloutCopy(World w, int x, int y, int z) {
|
|
blk = w.getBlock( x, y, z );
|
|
meta = w.getBlockMetadata( x, y, z );
|
|
}
|
|
|
|
public void getOther(World w, int x, int y, int z, double a)
|
|
{
|
|
|
|
}
|
|
|
|
public void getRandomFall(World w, int x, int y, int z)
|
|
{
|
|
double a = Math.random();
|
|
if ( a > 0.9 )
|
|
put( w, x, y, z, blk, meta );
|
|
else
|
|
getOther( w, x, y, z, a );
|
|
}
|
|
|
|
public void getRandomInset(World w, int x, int y, int z)
|
|
{
|
|
double a = Math.random();
|
|
if ( a > 0.9 )
|
|
put( w, x, y, z, blk, meta );
|
|
else if ( a > 0.8 )
|
|
put( w, x, y, z, Platform.air );
|
|
else
|
|
getOther( w, x, y, z, a - 0.1 );
|
|
}
|
|
};
|
|
|
|
private class FalloutSand extends FalloutCopy
|
|
{
|
|
|
|
public FalloutSand(World w, int x, int y, int z) {
|
|
super( w, x, y, z );
|
|
}
|
|
|
|
public int adjustCrator()
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
public void getOther(World w, int x, int y, int z, double a)
|
|
{
|
|
if ( a > 0.66 )
|
|
put( w, x, y, z, Blocks.glass );
|
|
}
|
|
|
|
};
|
|
|
|
private class FalloutSnow extends FalloutCopy
|
|
{
|
|
|
|
public FalloutSnow(World w, int x, int y, int z) {
|
|
super( w, x, y, z );
|
|
}
|
|
|
|
public int adjustCrator()
|
|
{
|
|
return 2;
|
|
}
|
|
|
|
public void getOther(World w, int x, int y, int z, double a)
|
|
{
|
|
if ( a > 0.7 )
|
|
put( w, x, y, z, Blocks.snow );
|
|
else if ( a > 0.5 )
|
|
put( w, x, y, z, Blocks.ice );
|
|
}
|
|
|
|
};
|
|
|
|
int minBLocks = 200;
|
|
HashSet<Block> validSpawn = new HashSet();
|
|
HashSet<Block> invalidSpawn = new HashSet();
|
|
|
|
Fallout type = new Fallout();
|
|
|
|
Block skystone = AEApi.instance().blocks().blockSkyStone.block();
|
|
Block skychest;
|
|
|
|
double real_sizeOfMetorite = (Math.random() * 6.0) + 2;
|
|
double real_crator = real_sizeOfMetorite * 2 + 5;
|
|
|
|
double sizeOfMetorite = real_sizeOfMetorite * real_sizeOfMetorite;
|
|
double crator = real_crator * real_crator;
|
|
|
|
public MeteoritePlacer() {
|
|
|
|
if ( AEApi.instance().blocks().blockSkyChest.block() == null )
|
|
skychest = Blocks.chest;
|
|
else
|
|
skychest = AEApi.instance().blocks().blockSkyChest.block();
|
|
|
|
validSpawn.add( Blocks.stone );
|
|
validSpawn.add( Blocks.cobblestone );
|
|
validSpawn.add( Blocks.grass );
|
|
validSpawn.add( Blocks.sand );
|
|
validSpawn.add( Blocks.dirt );
|
|
validSpawn.add( Blocks.gravel );
|
|
validSpawn.add( Blocks.netherrack );
|
|
validSpawn.add( Blocks.iron_ore );
|
|
validSpawn.add( Blocks.gold_ore );
|
|
validSpawn.add( Blocks.diamond_ore );
|
|
validSpawn.add( Blocks.redstone_ore );
|
|
validSpawn.add( Blocks.hardened_clay );
|
|
validSpawn.add( Blocks.ice );
|
|
validSpawn.add( Blocks.snow );
|
|
|
|
invalidSpawn.add( skystone );
|
|
invalidSpawn.add( Blocks.planks );
|
|
invalidSpawn.add( Blocks.iron_door );
|
|
invalidSpawn.add( Blocks.iron_bars );
|
|
invalidSpawn.add( Blocks.wooden_door );
|
|
invalidSpawn.add( Blocks.brick_block );
|
|
invalidSpawn.add( Blocks.clay );
|
|
invalidSpawn.add( Blocks.water );
|
|
invalidSpawn.add( Blocks.log );
|
|
invalidSpawn.add( Blocks.log2 );
|
|
}
|
|
|
|
public boolean spawnMeteorite(World w, int x, int y, int z)
|
|
{
|
|
int validBlocks = 0;
|
|
|
|
if ( w.provider.hasNoSky )
|
|
return false;
|
|
|
|
Block blk = w.getBlock( x, y, z );
|
|
if ( !validSpawn.contains( blk ) )
|
|
return false; // must spawn on a valid block..
|
|
|
|
if ( blk == Blocks.sand )
|
|
type = new FalloutSand( w, x, y, z );
|
|
else if ( blk == Blocks.hardened_clay )
|
|
type = new FalloutCopy( w, x, y, z );
|
|
else if ( blk == Blocks.ice || blk == Blocks.snow )
|
|
type = new FalloutSnow( w, x, y, z );
|
|
|
|
int realValidBlocks = 0;
|
|
|
|
for (int i = x - 6; i < x + 6; i++)
|
|
for (int j = y - 6; j < y + 6; j++)
|
|
for (int k = z - 6; k < z + 6; k++)
|
|
{
|
|
blk = w.getBlock( i, j, k );
|
|
if ( validSpawn.contains( blk ) )
|
|
realValidBlocks++;
|
|
}
|
|
|
|
for (int i = x - 15; i < x + 15; i++)
|
|
for (int j = y - 15; j < y + 15; j++)
|
|
for (int k = z - 15; k < z + 15; k++)
|
|
{
|
|
blk = w.getBlock( i, j, k );
|
|
if ( invalidSpawn.contains( blk ) )
|
|
return false;
|
|
if ( validSpawn.contains( blk ) )
|
|
validBlocks++;
|
|
}
|
|
|
|
if ( validBlocks > minBLocks && realValidBlocks > 80 )
|
|
{
|
|
// we can spawn here!
|
|
|
|
int skyMode = 0;
|
|
|
|
for (int i = x - 15; i < x + 15; i++)
|
|
for (int j = y - 15; j < y + 11; j++)
|
|
for (int k = z - 15; k < z + 15; k++)
|
|
{
|
|
if ( w.canBlockSeeTheSky( i, j, k ) )
|
|
skyMode++;
|
|
}
|
|
|
|
boolean solid = true;
|
|
for (int j = y - 15; j < y - 1; j++)
|
|
{
|
|
if ( w.getBlock( x, j, z ) == Platform.air )
|
|
solid = false;
|
|
}
|
|
|
|
if ( !solid )
|
|
skyMode = 0;
|
|
|
|
// creator
|
|
if ( skyMode > 10 )
|
|
placeCrator( w, x, y, z );
|
|
|
|
placeMetor( w, x, y, z );
|
|
|
|
// collapse blocks...
|
|
if ( skyMode > 3 )
|
|
Decay( w, x, y, z );
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void placeCrator(World w, int x, int y, int z)
|
|
{
|
|
boolean lava = Math.random() > 0.9;
|
|
|
|
for (int i = x - 30; i < x + 30; i++)
|
|
for (int j = y - 5; j < y + 40; j++)
|
|
for (int k = z - 30; k < z + 30; k++)
|
|
{
|
|
double dx = i - x;
|
|
double dz = k - z;
|
|
double h = y - real_sizeOfMetorite + 1 + type.adjustCrator();
|
|
|
|
double distanceFrom = dx * dx + dz * dz;
|
|
|
|
if ( j > h + distanceFrom * 0.02 )
|
|
{
|
|
if ( lava && j < y && w.getBlock( x, y - 1, z ).isBlockSolid( w, i, j, k, 0 ) )
|
|
{
|
|
if ( j > h + distanceFrom * 0.02 )
|
|
put( w, i, j, k, Blocks.lava );
|
|
}
|
|
else
|
|
put( w, i, j, k, Platform.air );
|
|
}
|
|
}
|
|
|
|
for (Object o : w.getEntitiesWithinAABB( EntityItem.class, AxisAlignedBB.getBoundingBox( x - 30, y - 5, z - 30, x + 30, y + 30, z + 30 ) ))
|
|
{
|
|
Entity e = (Entity) o;
|
|
e.setDead();
|
|
}
|
|
}
|
|
|
|
private void placeMetor(World w, int x, int y, int z)
|
|
{
|
|
// spawn metor
|
|
for (int i = x - 8; i < x + 8; i++)
|
|
for (int j = y - 8; j < y + 8; j++)
|
|
for (int k = z - 8; k < z + 8; k++)
|
|
{
|
|
double dx = i - x;
|
|
double dy = j - y;
|
|
double dz = k - z;
|
|
|
|
if ( dx * dx * 0.7 + dy * dy * (j > y ? 1.4 : 0.8) + dz * dz * 0.7 < sizeOfMetorite )
|
|
put( w, i, j, k, skystone );
|
|
}
|
|
|
|
put( w, x, y, z, skychest );
|
|
TileEntity te = w.getTileEntity( x, y, z );
|
|
if ( te instanceof IInventory )
|
|
{
|
|
InventoryAdaptor ap = InventoryAdaptor.getAdaptor( te, ForgeDirection.UP );
|
|
|
|
int primary = Math.max( 1, (int) (Math.random() * 4) );
|
|
for (int zz = 0; zz < primary; zz++)
|
|
{
|
|
int r = 0;
|
|
|
|
if ( Math.random() > 0.7 )
|
|
r = WorldSettings.getInstance().getNextOrderedValue( "presses" );
|
|
else
|
|
r = (int) (Math.random() * 1000);
|
|
|
|
switch (r % 4)
|
|
{
|
|
case 0:
|
|
ap.addItems( AEApi.instance().materials().materialCalcProcessorPress.stack( 1 ) );
|
|
break;
|
|
case 1:
|
|
ap.addItems( AEApi.instance().materials().materialEngProcessorPress.stack( 1 ) );
|
|
break;
|
|
case 2:
|
|
ap.addItems( AEApi.instance().materials().materialLogicProcessorPress.stack( 1 ) );
|
|
break;
|
|
case 3:
|
|
ap.addItems( AEApi.instance().materials().materialSiliconPress.stack( 1 ) );
|
|
break;
|
|
default:
|
|
}
|
|
}
|
|
|
|
int secondary = Math.max( 1, (int) (Math.random() * 3) );
|
|
for (int zz = 0; zz < secondary; zz++)
|
|
{
|
|
switch ((int) (Math.random() * 1000) % 3)
|
|
{
|
|
case 0:
|
|
ap.addItems( AEApi.instance().blocks().blockSkyStone.stack( (int) (Math.random() * 12) + 1 ) );
|
|
break;
|
|
case 1:
|
|
List<ItemStack> possibles = new LinkedList();
|
|
possibles.addAll( OreDictionary.getOres( "nuggetIron" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetCopper" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetTin" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetSilver" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetLead" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetPlatinum" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetNickel" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetAluminium" ) );
|
|
possibles.addAll( OreDictionary.getOres( "nuggetElectrum" ) );
|
|
possibles.add( new ItemStack( net.minecraft.init.Items.gold_nugget ) );
|
|
|
|
ItemStack nugget = Platform.pickRandom( possibles );
|
|
if ( nugget != null )
|
|
{
|
|
nugget = nugget.copy();
|
|
nugget.stackSize = (int) (Math.random() * 12) + 1;
|
|
ap.addItems( nugget );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Decay(World w, int x, int y, int z)
|
|
{
|
|
double randomShit = 0;
|
|
|
|
for (int i = x - 30; i < x + 30; i++)
|
|
for (int k = z - 30; k < z + 30; k++)
|
|
for (int j = y - 9; j < y + 30; j++)
|
|
{
|
|
Block blk = w.getBlock( i, j, k );
|
|
if ( blk == Blocks.lava )
|
|
continue;
|
|
|
|
if ( blk.isReplaceable( w, i, j, k ) )
|
|
{
|
|
blk = Platform.air;
|
|
Block blk_b = w.getBlock( i, j + 1, k );
|
|
|
|
if ( blk_b != blk )
|
|
{
|
|
int meta_b = w.getBlockMetadata( i, j + 1, k );
|
|
|
|
w.setBlock( i, j, k, blk_b, meta_b, 3 );
|
|
w.setBlock( i, j + 1, k, blk );
|
|
}
|
|
else if ( randomShit < 100 * crator )
|
|
{
|
|
double dx = i - x;
|
|
double dy = j - y;
|
|
double dz = k - z;
|
|
double dist = dx * dx + dy * dy + dz * dz;
|
|
|
|
Block xf = w.getBlock( i, j - 1, k );
|
|
if ( !xf.isReplaceable( w, i, j - 1, k ) )
|
|
{
|
|
double extrRange = Math.random() * 0.6;
|
|
double height = crator * (extrRange + 0.2) - Math.abs( dist - crator * 1.7 );
|
|
|
|
if ( xf != blk && height > 0 && Math.random() > 0.6 )
|
|
{
|
|
randomShit++;
|
|
type.getRandomFall( w, i, j, k );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// decay.
|
|
Block blk_b = w.getBlock( i, j + 1, k );
|
|
if ( blk_b == Platform.air )
|
|
{
|
|
if ( Math.random() > 0.4 )
|
|
{
|
|
double dx = i - x;
|
|
double dy = j - y;
|
|
double dz = k - z;
|
|
|
|
if ( dx * dx + dy * dy + dz * dz < crator * 1.6 )
|
|
{
|
|
type.getRandomInset( w, i, j, k );
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
private void put(World w, int i, int j, int k, Block blk)
|
|
{
|
|
if ( w.getBlock( i, j, k ) == Blocks.bedrock )
|
|
return;
|
|
|
|
w.setBlock( i, j, k, blk );
|
|
}
|
|
|
|
private void put(World w, int i, int j, int k, Block blk, int meta)
|
|
{
|
|
if ( w.getBlock( i, j, k ) == Blocks.bedrock )
|
|
return;
|
|
|
|
w.setBlock( i, j, k, blk, meta, 3 );
|
|
}
|
|
}
|