Applied-Energistics-2-tiler.../src/main/java/appeng/block/AEBaseStairBlock.java
elix-x 3d1d2a3468 Fixed stairs & chests rendering
-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9.
2016-08-10 12:10:48 +02:00

66 lines
1.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block;
import java.util.EnumSet;
import com.google.common.base.Optional;
import com.google.common.base.Preconditions;
import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs;
import appeng.core.features.AEBlockFeatureHandler;
import appeng.core.features.AEFeature;
import appeng.core.features.IAEFeature;
import appeng.core.features.IFeatureHandler;
public abstract class AEBaseStairBlock extends BlockStairs implements IAEFeature, IHasSpecialItemModel
{
private final IFeatureHandler features;
protected AEBaseStairBlock( final Block block, final EnumSet<AEFeature> features, final String type )
{
super( block.getStateFromMeta( 0 ) );
Preconditions.checkNotNull( block );
Preconditions.checkNotNull( block.getUnlocalizedName() );
Preconditions.checkArgument( block.getUnlocalizedName().length() > 0 );
this.features = new AEBlockFeatureHandler( features, this, Optional.of( type ) );
this.setUnlocalizedName( "stair." + type );
this.setLightOpacity( 0 );
}
@Override
public IFeatureHandler handler()
{
return this.features;
}
@Override
public void postInit()
{
// Override to do stuff
}
}