Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/AEBlockFeatureHandler.java
elix-x 3d2ba425ec Change of naming convention
Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
2016-08-19 12:38:21 +02:00

134 lines
4.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.resources.IReloadableResourceManager;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import appeng.api.definitions.IBlockDefinition;
import appeng.block.IHasSpecialItemModel;
import appeng.client.render.model.AEIgnoringStateMapper;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
public final class AEBlockFeatureHandler implements IFeatureHandler
{
private final Block featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final BlockDefinition definition;
private ResourceLocation registryName;
public AEBlockFeatureHandler( final EnumSet<AEFeature> features, final Block featured, final Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.featured = featured;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
// TODO use real identifier
this.definition = new BlockDefinition( featured.getClass().getSimpleName(), featured, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public IBlockDefinition getDefinition()
{
return this.definition;
}
@Override
public void register( final Side side )
{
if( this.enabled )
{
String name = this.extractor.get();
if( Item.REGISTRY.containsKey( new ResourceLocation( AppEng.MOD_ID, name ) ) )
{
name += "_block";
}
this.featured.setCreativeTab( CreativeTab.instance );
this.featured.setUnlocalizedName( "appliedenergistics2." + name );
registryName = new ResourceLocation( AppEng.MOD_ID, name );
GameRegistry.register( this.featured.setRegistryName( registryName ) );
// register the block/item conversion...
if( this.definition.maybeItem().isPresent() )
{
GameRegistry.register( this.definition.maybeItem().get().setRegistryName( registryName ) );
if( side == Side.CLIENT )
{
ModelBakery.registerItemVariants( this.definition.maybeItem().get(), registryName );
}
}
}
}
@Override
public void registerModel()
{
if( !featured.getBlockState().getProperties().isEmpty() || featured instanceof IHasSpecialItemModel )
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( this.definition.maybeItem().get(), 0, new ModelResourceLocation( registryName, "inventory" ) );
}
else
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( this.definition.maybeItem().get(), 0, new ModelResourceLocation( registryName, "normal" ) );
}
}
@Override
public void registerStateMapper()
{
AEIgnoringStateMapper mapper = new AEIgnoringStateMapper( registryName );
ModelLoader.setCustomStateMapper( this.featured, mapper );
( (IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager() ).registerReloadListener( mapper );
}
@Override
public void registerCustomModelOverride( IRegistry<ModelResourceLocation, IBakedModel> modelRegistry )
{
}
}