Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/AECableBusFeatureHandler.java
elix-x 3d2ba425ec Change of naming convention
Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
2016-08-19 12:38:21 +02:00

124 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import appeng.api.definitions.ITileDefinition;
import appeng.block.AEBaseTileBlock;
import appeng.block.networking.BlockCableBus;
import appeng.core.AppEng;
import appeng.core.CommonHelper;
import appeng.core.CreativeTab;
import appeng.util.Platform;
public final class AECableBusFeatureHandler implements IFeatureHandler
{
private final AEBaseTileBlock featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final TileDefinition definition;
private ResourceLocation registryName;
public AECableBusFeatureHandler( final EnumSet<AEFeature> features, final BlockCableBus featured, final Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.featured = featured;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new TileDefinition( featured.getClass().getSimpleName(), featured, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public ITileDefinition getDefinition()
{
return this.definition;
}
/**
* Registration of the {@link TileEntity} will actually be handled by {@link BlockCableBus#setupTile()}.
*/
@Override
public void register( final Side side )
{
if( this.enabled )
{
final String name = this.extractor.get();
this.featured.setCreativeTab( CreativeTab.instance );
this.featured.setUnlocalizedName( "appliedenergistics2." + name );
if( Platform.isClient() )
{
CommonHelper.proxy.bindTileEntitySpecialRenderer( this.featured.getTileEntityClass(), this.featured );
}
registryName = new ResourceLocation( AppEng.MOD_ID, name );
// Bypass the forge magic with null to register our own itemblock later.
GameRegistry.register( this.featured.setRegistryName( registryName ) );
GameRegistry.register( this.definition.maybeItem().get().setRegistryName( registryName ) );
if( side == Side.CLIENT )
{
ModelBakery.registerItemVariants( this.definition.maybeItem().get(), registryName );
}
}
}
@Override
public void registerModel()
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( this.definition.maybeItem().get(), 0, new ModelResourceLocation( registryName, "normal" ) );
}
@Override
public void registerStateMapper()
{
}
@Override
public void registerCustomModelOverride( IRegistry<ModelResourceLocation, IBakedModel> modelRegistry )
{
}
}