Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/ItemFeatureHandler.java
elix-x 3d2ba425ec Change of naming convention
Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
2016-08-19 12:38:21 +02:00

125 lines
3.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
import com.google.common.base.Optional;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import appeng.api.definitions.IItemDefinition;
import appeng.core.AppEng;
import appeng.core.CreativeTab;
import appeng.core.CreativeTabFacade;
import appeng.items.parts.ItemFacade;
public final class ItemFeatureHandler implements IFeatureHandler
{
private final Item item;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final ItemDefinition definition;
private ResourceLocation registryName;
public ItemFeatureHandler( final EnumSet<AEFeature> features, final Item item, final IAEFeature featured, final Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.item = item;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
this.definition = new ItemDefinition( item.getClass().getSimpleName(), item, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public IItemDefinition getDefinition()
{
return this.definition;
}
@Override
public void register( final Side side )
{
if( this.enabled )
{
String name = this.extractor.get();
if( Item.REGISTRY.containsKey( new ResourceLocation( AppEng.MOD_ID, name ) ) )
{
name += "_item";
}
// this.item.setTextureName( "appliedenergistics2:" + name );
this.item.setUnlocalizedName( "appliedenergistics2." + name );
if( this.item instanceof ItemFacade )
{
this.item.setCreativeTab( CreativeTabFacade.instance );
}
else
{
this.item.setCreativeTab( CreativeTab.instance );
}
registryName = new ResourceLocation( AppEng.MOD_ID, name );
GameRegistry.register( this.item.setRegistryName( registryName ) );
if( side == Side.CLIENT )
{
ModelBakery.registerItemVariants( item, registryName );
}
}
}
@Override
public void registerModel()
{
Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, 0, new ModelResourceLocation( registryName, "inventory" ) );
}
@Override
public void registerStateMapper()
{
}
@Override
public void registerCustomModelOverride( IRegistry<ModelResourceLocation, IBakedModel> modelRegistry )
{
}
}