Applied-Energistics-2-tiler.../hooks/TickHandler.java
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00

267 lines
5.8 KiB
Java

package appeng.hooks;
import java.util.Collection;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Queue;
import java.util.WeakHashMap;
import java.util.concurrent.Callable;
import net.minecraft.world.World;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import appeng.api.networking.IGridNode;
import appeng.api.util.AEColor;
import appeng.core.AELog;
import appeng.core.sync.packets.PacketPaintedEntity;
import appeng.crafting.CraftingJob;
import appeng.entity.EntityFloatingItem;
import appeng.me.Grid;
import appeng.me.NetworkList;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.common.gameevent.TickEvent.Type;
import cpw.mods.fml.common.gameevent.TickEvent.WorldTickEvent;
public class TickHandler
{
class HandlerRep
{
public Queue<AEBaseTile> tiles = new LinkedList();
public Collection<Grid> networks = new NetworkList();
public void clear()
{
tiles = new LinkedList();
networks = new NetworkList();
}
};
final public static TickHandler instance = new TickHandler();
final private WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
Queue<Callable> serverQueue = new LinkedList<Callable>();
final private HandlerRep server = new HandlerRep();
final private HandlerRep client = new HandlerRep();
static public class PlayerColor
{
public final AEColor myColor;
protected final int myEntity;
protected int ticksLeft;
public PacketPaintedEntity getPacket()
{
return new PacketPaintedEntity( myEntity, myColor, ticksLeft );
}
public PlayerColor(int id, AEColor col, int ticks) {
myEntity = id;
myColor = col;
ticksLeft = ticks;
}
};
final private HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap();
final private HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap();
public HashMap<Integer, PlayerColor> getPlayerColors()
{
if ( Platform.isServer() )
return srvPlayerColors;
return cliPlayerColors;
}
private void tickColors(HashMap<Integer, PlayerColor> playerSet)
{
Iterator<PlayerColor> i = playerSet.values().iterator();
while (i.hasNext())
{
PlayerColor pc = i.next();
if ( pc.ticksLeft-- <= 0 )
i.remove();
}
}
HandlerRep getRepo()
{
if ( Platform.isServer() )
return server;
return client;
}
public void addCallable(World w, Callable c)
{
if ( w == null )
serverQueue.add( c );
else
{
Queue<Callable> queue = callQueue.get( w );
if ( queue == null )
callQueue.put( w, queue = new LinkedList<Callable>() );
queue.add( c );
}
}
public void addInit(AEBaseTile tile)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().tiles.add( tile );
}
public void addNetwork(Grid grid)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().networks.add( grid );
}
public void removeNetwork(Grid grid)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
getRepo().networks.remove( grid );
}
public Iterable<Grid> getGridList()
{
return getRepo().networks;
}
public void shutdown()
{
getRepo().clear();
}
@SubscribeEvent
public void unloadWorld(WorldEvent.Unload ev)
{
if ( Platform.isServer() ) // for no there is no reason to care about this on the client...
{
LinkedList<IGridNode> toDestroy = new LinkedList();
for (Grid g : getRepo().networks)
{
for (IGridNode n : g.getNodes())
{
if ( n.getWorld() == ev.world )
toDestroy.add( n );
}
}
for (IGridNode n : toDestroy)
n.destroy();
}
}
@SubscribeEvent
public void onChunkLoad(ChunkEvent.Load load)
{
for (Object te : load.getChunk().chunkTileEntityMap.values())
{
if ( te instanceof AEBaseTile )
{
((AEBaseTile) te).onChunkLoad();
}
}
}
@SubscribeEvent
public void onTick(TickEvent ev)
{
if ( ev.type == Type.CLIENT && ev.phase == Phase.START )
{
tickColors( cliPlayerColors );
EntityFloatingItem.ageStatic = (EntityFloatingItem.ageStatic + 1) % 60000;
}
// rwar!
if ( ev.type == Type.WORLD && ev.phase == Phase.END )
{
WorldTickEvent wte = (WorldTickEvent) ev;
synchronized (craftingJobs)
{
Iterator<CraftingJob> i = craftingJobs.get( wte.world ).iterator();
while (i.hasNext())
{
CraftingJob cj = i.next();
if ( !cj.simulateFor( 5 ) )
i.remove();
}
}
}
// for no there is no reason to care about this on the client...
else if ( ev.type == Type.SERVER && ev.phase == Phase.END )
{
tickColors( srvPlayerColors );
// ready tiles.
HandlerRep repo = getRepo();
while (!repo.tiles.isEmpty())
{
AEBaseTile bt = repo.tiles.poll();
if ( !bt.isInvalid() )
bt.onReady();
}
// tick networks.
for (Grid g : getRepo().networks)
g.update();
// cross world queue.
processQueue( serverQueue );
}
// world synced queue(s)
if ( ev.type == Type.WORLD && ev.phase == Phase.START )
{
processQueue( callQueue.get( ((WorldTickEvent) ev).world ) );
}
}
private void processQueue(Queue<Callable> queue)
{
if ( queue == null )
return;
Callable c = null;
while ((c = queue.poll()) != null)
{
try
{
c.call();
}
catch (Exception e)
{
AELog.error( e );
}
}
}
Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
public void registerCraftingSimulation(World world, CraftingJob craftingJob)
{
synchronized (craftingJobs)
{
craftingJobs.put( world, craftingJob );
}
}
}