Applied-Energistics-2-tiler.../src/api/java/appeng/api/features/IGrinderRegistry.java
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Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.features;
import java.util.List;
import net.minecraft.item.ItemStack;
/**
* Lets you manipulate Grinder Recipes, by adding or editing existing ones.
*/
public interface IGrinderRegistry {
/**
* Current list of registered recipes, you can modify this if you want too.
*
* @return currentlyRegisteredRecipes
*/
List<IGrinderEntry> getRecipes();
/**
* add a new recipe the easy way, in &#8594; out, how many turns., duplicates will not
* be added.
*
* @param in input
* @param out output
* @param turns amount of turns to turn the input into the output
*/
void addRecipe(ItemStack in, ItemStack out, int turns);
/**
* add a new recipe with optional outputs, duplicates will not be added.
*
* @param in input
* @param out output
* @param optional optional output
* @param chance chance to get the optional output within 0.0 - 1.0
* @param turns amount of turns to turn the input into the outputs
*/
void
addRecipe(ItemStack in, ItemStack out, ItemStack optional, float chance, int turns);
/**
* add a new recipe with optional outputs, duplicates will not be added.
*
* @param in input
* @param out output
* @param optional optional output
* @param chance chance to get the optional output within 0.0 - 1.0
* @param optional2 second optional output
* @param chance2 chance to get the second optional output within 0.0 - 1.0
* @param turns amount of turns to turn the input into the outputs
*/
void addRecipe(
ItemStack in,
ItemStack out,
ItemStack optional,
float chance,
ItemStack optional2,
float chance2,
int turns
);
/**
* Searches for a recipe for a given input, and returns it.
*
* @param input input
* @return identified recipe or null
*/
IGrinderEntry getRecipeForInput(ItemStack input);
}