199 lines
4.6 KiB
Java
199 lines
4.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.me.storage;
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import com.mojang.authlib.GameProfile;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.implementations.items.IBiometricCard;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.networking.security.PlayerSource;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.me.GridAccessException;
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import appeng.tile.misc.TileSecurityStation;
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public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStack>
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{
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private final IItemList<IAEItemStack> storedItems = AEApi.instance().storage().createItemList();
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private final TileSecurityStation securityTile;
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public SecurityStationInventory( final TileSecurityStation ts )
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{
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this.securityTile = ts;
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}
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@Override
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public IAEItemStack injectItems( final IAEItemStack input, final Actionable type, final BaseActionSource src )
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{
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if( this.hasPermission( src ) )
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{
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if( AEApi.instance().definitions().items().biometricCard().isSameAs( input.getItemStack() ) )
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{
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if( this.canAccept( input ) )
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{
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if( type == Actionable.SIMULATE )
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{
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return null;
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}
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this.getStoredItems().add( input );
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this.securityTile.inventoryChanged();
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return null;
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}
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}
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}
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return input;
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}
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private boolean hasPermission( final BaseActionSource src )
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{
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if( src.isPlayer() )
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{
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try
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{
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return this.securityTile.getProxy().getSecurity().hasPermission( ( (PlayerSource) src ).player, SecurityPermissions.SECURITY );
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}
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catch( final GridAccessException e )
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{
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// :P
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}
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}
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return false;
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}
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@Override
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public IAEItemStack extractItems( final IAEItemStack request, final Actionable mode, final BaseActionSource src )
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{
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if( this.hasPermission( src ) )
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{
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final IAEItemStack target = this.getStoredItems().findPrecise( request );
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if( target != null )
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{
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final IAEItemStack output = target.copy();
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if( mode == Actionable.SIMULATE )
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{
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return output;
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}
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target.setStackSize( 0 );
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this.securityTile.inventoryChanged();
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return output;
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}
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}
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return null;
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}
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@Override
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public IItemList<IAEItemStack> getAvailableItems( final IItemList out )
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{
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for( final IAEItemStack ais : this.getStoredItems() )
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{
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out.add( ais );
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}
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return out;
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}
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@Override
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public StorageChannel getChannel()
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{
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return StorageChannel.ITEMS;
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}
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@Override
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public AccessRestriction getAccess()
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{
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return AccessRestriction.READ_WRITE;
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}
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@Override
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public boolean isPrioritized( final IAEItemStack input )
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{
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return false;
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}
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@Override
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public boolean canAccept( final IAEItemStack input )
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{
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if( input.getItem() instanceof IBiometricCard )
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{
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final IBiometricCard tbc = (IBiometricCard) input.getItem();
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final GameProfile newUser = tbc.getProfile( input.getItemStack() );
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final int PlayerID = AEApi.instance().registries().players().getID( newUser );
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if( this.securityTile.getOwner() == PlayerID )
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{
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return false;
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}
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for( final IAEItemStack ais : this.getStoredItems() )
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{
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if( ais.isMeaningful() )
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{
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final GameProfile thisUser = tbc.getProfile( ais.getItemStack() );
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if( thisUser == newUser )
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{
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return false;
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}
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if( thisUser != null && thisUser.equals( newUser ) )
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{
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return false;
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public int getPriority()
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{
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return 0;
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}
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@Override
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public int getSlot()
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{
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return 0;
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}
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@Override
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public boolean validForPass( final int i )
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{
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return true;
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}
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public IItemList<IAEItemStack> getStoredItems()
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{
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return this.storedItems;
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}
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}
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