Applied-Energistics-2-tiler.../src/main/java/appeng/spatial/StorageWorldProvider.java
Sebastian Hartte 8e7d63dccb Fixed biome registration for spatial storage cells.
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00

161 lines
3.4 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.DimensionType;
import net.minecraft.world.WorldProvider;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeProviderSingle;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraftforge.client.IRenderHandler;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.client.render.SpatialSkyRender;
import appeng.core.AppEng;
public class StorageWorldProvider extends WorldProvider
{
private final Biome biome;
public StorageWorldProvider()
{
this.hasNoSky = true;
biome = AppEng.instance().getRegistration().getStorageBiome();
this.biomeProvider = new BiomeProviderSingle( biome );
}
@Override
public IChunkGenerator createChunkGenerator()
{
return new StorageChunkProvider( this.worldObj, 0 );
}
@Override
public float calculateCelestialAngle( final long par1, final float par3 )
{
return 0;
}
@Override
public boolean isSurfaceWorld()
{
return false;
}
@Override
@SideOnly( Side.CLIENT )
public float[] calcSunriseSunsetColors( final float celestialAngle, final float partialTicks )
{
return null;
}
@Override
public Vec3d getFogColor( final float par1, final float par2 )
{
return new Vec3d( 0.07, 0.07, 0.07 );
}
@Override
public boolean canRespawnHere()
{
return false;
}
@Override
@SideOnly( Side.CLIENT )
public boolean isSkyColored()
{
return true;
}
@Override
public boolean doesXZShowFog( final int par1, final int par2 )
{
return false;
}
@Override
public DimensionType getDimensionType()
{
return AppEng.instance().getRegistration().getStorageDimensionType();
}
@Override
public IRenderHandler getSkyRenderer()
{
return SpatialSkyRender.getInstance();
}
@Override
public boolean isDaytime()
{
return false;
}
@Override
public Vec3d getSkyColor( final Entity cameraEntity, final float partialTicks )
{
return new Vec3d( 0.07, 0.07, 0.07 );
}
@Override
public float getStarBrightness( final float par1 )
{
return 0;
}
@Override
public boolean canSnowAt( final BlockPos pos, final boolean checkLight )
{
return false;
}
@Override
public BlockPos getSpawnCoordinate()
{
return new BlockPos( 0, 0, 0 );
}
@Override
public boolean isBlockHighHumidity( final BlockPos pos )
{
return false;
}
@Override
public boolean canDoLightning( final Chunk chunk )
{
return false;
}
@Override
public Biome getBiomeForCoords( BlockPos pos )
{
return biome;
}
}