430b33b7a3
this can be done through http://docs.oracle.com/javase/specs/jls/se6/html/arrays.html#10.6
148 lines
3.2 KiB
Java
148 lines
3.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.layers;
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import java.util.List;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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public class InvLayerData
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{
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// a simple empty array for empty stuff..
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private static final int[] NULL_SIDES = {};
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// cache of inventory state.
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private final int[][] sides;
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private final List<ISidedInventory> inventories;
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private final List<InvSot> slots;
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public InvLayerData( int[][] a, List<ISidedInventory> b, List<InvSot> c )
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{
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this.sides = a;
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this.inventories = b;
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this.slots = c;
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}
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public ItemStack decreaseStackSize( int slot, int amount )
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{
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if( this.isSlotValid( slot ) )
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{
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return this.slots.get( slot ).decreaseStackSize( amount );
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}
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return null;
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}
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/**
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* check if a slot index is valid, prevent crashes from bad code :)
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*
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* @param slot slot index
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*
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* @return true, if the slot exists.
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*/
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boolean isSlotValid( int slot )
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{
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return this.slots != null && slot >= 0 && slot < this.slots.size();
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}
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public int getSizeInventory()
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{
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if( this.slots == null )
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{
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return 0;
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}
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return this.slots.size();
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}
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public ItemStack getStackInSlot( int slot )
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{
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if( this.isSlotValid( slot ) )
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{
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return this.slots.get( slot ).getStackInSlot();
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}
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return null;
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}
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public boolean isItemValidForSlot( int slot, ItemStack itemstack )
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{
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if( this.isSlotValid( slot ) )
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{
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return this.slots.get( slot ).isItemValidForSlot( itemstack );
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}
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return false;
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}
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public void setInventorySlotContents( int slot, ItemStack itemstack )
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{
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if( this.isSlotValid( slot ) )
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{
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this.slots.get( slot ).setInventorySlotContents( itemstack );
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}
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}
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public boolean canExtractItem( int slot, ItemStack itemstack, EnumFacing side )
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{
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if( this.isSlotValid( slot ) )
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{
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return this.slots.get( slot ).canExtractItem( itemstack, side );
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}
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return false;
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}
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public boolean canInsertItem( int slot, ItemStack itemstack, EnumFacing side )
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{
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if( this.isSlotValid( slot ) )
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{
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return this.slots.get( slot ).canInsertItem( itemstack, side );
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}
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return false;
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}
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public void markDirty()
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{
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if( this.inventories != null )
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{
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for( IInventory inv : this.inventories )
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{
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inv.markDirty();
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}
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}
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}
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public int[] getSlotsForFace( EnumFacing side )
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{
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if( this.sides == null || side == null )
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{
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return NULL_SIDES;
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}
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return this.sides[side.ordinal()];
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}
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}
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