Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/ItemRenderer.java
2015-06-15 19:44:59 -05:00

71 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
public class ItemRenderer implements IItemRenderer
{
public static final ItemRenderer INSTANCE = new ItemRenderer();
@Override
public boolean handleRenderType( ItemStack item, ItemRenderType type )
{
return true;
}
@Override
public boolean shouldUseRenderHelper( ItemRenderType type, ItemStack item, ItemRendererHelper helper )
{
return true;
}
@Override
public void renderItem( ItemRenderType type, ItemStack item, Object... data )
{
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_DEPTH_TEST );
GL11.glEnable( GL11.GL_BLEND );
GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
if( type == ItemRenderType.ENTITY )
{
GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
}
if( type == ItemRenderType.INVENTORY )
{
GL11.glTranslatef( 0.0f, -0.1f, 0.0f );
}
WorldRender.INSTANCE.renderItemBlock( item, type, data );
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}