Applied-Energistics-2-tiler.../src/main/java/appeng/block/misc/BlockQuartzGrowthAccelerator.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

154 lines
4.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RenderBlockQuartzAccelerator;
import appeng.client.render.effects.LightningFX;
import appeng.core.AEConfig;
import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
import appeng.tile.misc.TileQuartzGrowthAccelerator;
import appeng.util.Platform;
public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock implements IOrientableBlock
{
public BlockQuartzGrowthAccelerator()
{
super( Material.rock );
this.setStepSound( Block.soundTypeMetal );
this.setTileEntity( TileQuartzGrowthAccelerator.class );
this.setFeature( EnumSet.of( AEFeature.Core ) );
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
{
return RenderBlockQuartzAccelerator.class;
}
@Override
@SideOnly( Side.CLIENT )
public void randomDisplayTick( final World w, final int x, final int y, final int z, final Random r )
{
if( !AEConfig.instance.enableEffects )
{
return;
}
final TileQuartzGrowthAccelerator cga = this.getTileEntity( w, x, y, z );
if( cga != null && cga.isPowered() && CommonHelper.proxy.shouldAddParticles( r ) )
{
final double d0 = r.nextFloat() - 0.5F;
final double d1 = r.nextFloat() - 0.5F;
final ForgeDirection up = cga.getUp();
final ForgeDirection forward = cga.getForward();
final ForgeDirection west = Platform.crossProduct( forward, up );
double rx = 0.5 + x;
double ry = 0.5 + y;
double rz = 0.5 + z;
rx += up.offsetX * d0;
ry += up.offsetY * d0;
rz += up.offsetZ * d0;
double dz = 0;
double dx = 0;
switch( r.nextInt( 4 ) )
{
case 0:
dx = 0.6;
dz = d1;
if( !w.getBlock( x + west.offsetX, y + west.offsetY, z + west.offsetZ ).isAir( w, x + west.offsetX, y + west.offsetY, z + west.offsetZ ) )
{
return;
}
break;
case 1:
dx = d1;
dz += 0.6;
if( !w.getBlock( x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ ).isAir( w, x + forward.offsetX, y + forward.offsetY, z + forward.offsetZ ) )
{
return;
}
break;
case 2:
dx = d1;
dz = -0.6;
if( !w.getBlock( x - forward.offsetX, y - forward.offsetY, z - forward.offsetZ ).isAir( w, x - forward.offsetX, y - forward.offsetY, z - forward.offsetZ ) )
{
return;
}
break;
case 3:
dx = -0.6;
dz = d1;
if( !w.getBlock( x - west.offsetX, y - west.offsetY, z - west.offsetZ ).isAir( w, x - west.offsetX, y - west.offsetY, z - west.offsetZ ) )
{
return;
}
break;
}
rx += dx * west.offsetX;
ry += dx * west.offsetY;
rz += dx * west.offsetZ;
rx += dz * forward.offsetX;
ry += dz * forward.offsetY;
rz += dz * forward.offsetZ;
final LightningFX fx = new LightningFX( w, rx, ry, rz, 0.0D, 0.0D, 0.0D );
Minecraft.getMinecraft().effectRenderer.addEffect( fx );
}
}
@Override
/**
* TODO: remove with 1.8 or later
*
* @Deprecated no longer true, only kept to prevent missing blocks.
*/
@Deprecated
public boolean usesMetadata()
{
return true;
}
}