Applied-Energistics-2-tiler.../src/main/java/appeng/client/gui/implementations/GuiVibrationChamber.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

84 lines
2.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.gui.implementations;
import org.lwjgl.opengl.GL11;
import net.minecraft.entity.player.InventoryPlayer;
import appeng.client.gui.AEBaseGui;
import appeng.client.gui.widgets.GuiProgressBar;
import appeng.client.gui.widgets.GuiProgressBar.Direction;
import appeng.container.implementations.ContainerVibrationChamber;
import appeng.core.localization.GuiText;
import appeng.tile.misc.TileVibrationChamber;
public class GuiVibrationChamber extends AEBaseGui
{
private final ContainerVibrationChamber cvc;
private GuiProgressBar pb;
public GuiVibrationChamber( final InventoryPlayer inventoryPlayer, final TileVibrationChamber te )
{
super( new ContainerVibrationChamber( inventoryPlayer, te ) );
this.cvc = (ContainerVibrationChamber) this.inventorySlots;
this.ySize = 166;
}
@Override
public void initGui()
{
super.initGui();
this.pb = new GuiProgressBar( this.cvc, "guis/vibchamber.png", 99, 36, 176, 14, 6, 18, Direction.VERTICAL );
this.buttonList.add( this.pb );
}
@Override
public void drawFG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.fontRendererObj.drawString( this.getGuiDisplayName( GuiText.VibrationChamber.getLocal() ), 8, 6, 4210752 );
this.fontRendererObj.drawString( GuiText.inventory.getLocal(), 8, this.ySize - 96 + 3, 4210752 );
this.pb.setFullMsg( this.cvc.getAePerTick() * this.cvc.getCurrentProgress() / 100 + " AE/t" );
if( this.cvc.getCurrentProgress() > 0 )
{
final int i1 = this.cvc.getCurrentProgress();
this.bindTexture( "guis/vibchamber.png" );
GL11.glColor3f( 1, 1, 1 );
final int l = -15;
final int k = 25;
this.drawTexturedModalRect( k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2 );
}
}
@Override
public void drawBG( final int offsetX, final int offsetY, final int mouseX, final int mouseY )
{
this.bindTexture( "guis/vibchamber.png" );
this.pb.xPosition = 99 + this.guiLeft;
this.pb.yPosition = 36 + this.guiTop;
this.drawTexturedModalRect( offsetX, offsetY, 0, 0, this.xSize, this.ySize );
}
}