Applied-Energistics-2-tiler.../src/main/java/appeng/client/me/SlotME.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

111 lines
2.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.me;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import appeng.api.storage.data.IAEItemStack;
public class SlotME extends Slot
{
private final InternalSlotME mySlot;
public SlotME( final InternalSlotME me )
{
super( null, 0, me.getxPosition(), me.getyPosition() );
this.mySlot = me;
}
public IAEItemStack getAEStack()
{
if( this.mySlot.hasPower() )
{
return this.mySlot.getAEStack();
}
return null;
}
@Override
public void onPickupFromSlot( final EntityPlayer par1EntityPlayer, final ItemStack par2ItemStack )
{
}
@Override
public boolean isItemValid( final ItemStack par1ItemStack )
{
return false;
}
@Override
public ItemStack getStack()
{
if( this.mySlot.hasPower() )
{
return this.mySlot.getStack();
}
return null;
}
@Override
public boolean getHasStack()
{
if( this.mySlot.hasPower() )
{
return this.getStack() != null;
}
return false;
}
@Override
public void putStack( final ItemStack par1ItemStack )
{
}
@Override
public int getSlotStackLimit()
{
return 0;
}
@Override
public ItemStack decrStackSize( final int par1 )
{
return null;
}
@Override
public boolean isSlotInInventory( final IInventory par1iInventory, final int par2 )
{
return false;
}
@Override
public boolean canTakeStack( final EntityPlayer par1EntityPlayer )
{
return false;
}
}