Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/BusRenderHelper.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

637 lines
16 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.EnumSet;
import javax.annotation.Nullable;
import com.google.common.base.Function;
import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.util.ForgeDirection;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.exceptions.MissingDefinition;
import appeng.api.parts.IBoxProvider;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartRenderHelper;
import appeng.api.parts.ISimplifiedBundle;
import appeng.block.AEBaseBlock;
import appeng.block.networking.BlockCableBus;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.tile.AEBaseTile;
@SideOnly( Side.CLIENT )
public final class BusRenderHelper implements IPartRenderHelper
{
public static final BusRenderHelper INSTANCE = new BusRenderHelper();
private static final int HEX_WHITE = 0xffffff;
private final BoundBoxCalculator bbc;
private final boolean noAlphaPass;
private final BaseBlockRender bbr;
private final Optional<Block> maybeBlock;
private final Optional<AEBaseBlock> maybeBaseBlock;
private int renderingForPass;
private int currentPass;
private int itemsRendered;
private double minX;
private double minY;
private double minZ;
private double maxX;
private double maxY;
private double maxZ;
private ForgeDirection ax;
private ForgeDirection ay;
private ForgeDirection az;
private int color;
public BusRenderHelper()
{
this.bbc = new BoundBoxCalculator( this );
this.noAlphaPass = !AEConfig.instance.isFeatureEnabled( AEFeature.AlphaPass );
this.bbr = new BaseBlockRender<AEBaseBlock, AEBaseTile>();
this.renderingForPass = 0;
this.currentPass = 0;
this.itemsRendered = 0;
this.minX = 0;
this.minY = 0;
this.minZ = 0;
this.maxX = 16;
this.maxY = 16;
this.maxZ = 16;
this.ax = ForgeDirection.EAST;
this.az = ForgeDirection.SOUTH;
this.ay = ForgeDirection.UP;
this.color = HEX_WHITE;
this.maybeBlock = AEApi.instance().definitions().blocks().multiPart().maybeBlock();
this.maybeBaseBlock = this.maybeBlock.transform( new BaseBlockTransformFunction() );
}
public int getItemsRendered()
{
return this.itemsRendered;
}
public void setPass( final int pass )
{
this.renderingForPass = 0;
this.currentPass = pass;
this.itemsRendered = 0;
}
public double getBound( final ForgeDirection side )
{
switch( side )
{
default:
case UNKNOWN:
return 0.5;
case DOWN:
return this.minY;
case EAST:
return this.maxX;
case NORTH:
return this.minZ;
case SOUTH:
return this.maxZ;
case UP:
return this.maxY;
case WEST:
return this.minX;
}
}
public void setRenderColor( final int color )
{
for( final Block block : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
{
final BlockCableBus cableBus = (BlockCableBus) block;
cableBus.setRenderColor( color );
}
}
public void setOrientation( final ForgeDirection dx, final ForgeDirection dy, final ForgeDirection dz )
{
this.ax = dx == null ? ForgeDirection.EAST : dx;
this.ay = dy == null ? ForgeDirection.UP : dy;
this.az = dz == null ? ForgeDirection.SOUTH : dz;
}
public double[] getBounds()
{
return new double[] { this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ };
}
public void setBounds( final double[] bounds )
{
if( bounds == null || bounds.length != 6 )
{
return;
}
this.minX = bounds[0];
this.minY = bounds[1];
this.minZ = bounds[2];
this.maxX = bounds[3];
this.maxY = bounds[4];
this.maxZ = bounds[5];
}
private static class BoundBoxCalculator implements IPartCollisionHelper
{
private final BusRenderHelper helper;
private boolean started = false;
private float minX;
private float minY;
private float minZ;
private float maxX;
private float maxY;
private float maxZ;
public BoundBoxCalculator( final BusRenderHelper helper )
{
this.helper = helper;
}
@Override
public void addBox( final double minX, final double minY, final double minZ, final double maxX, final double maxY, final double maxZ )
{
if( this.started )
{
this.minX = Math.min( this.minX, (float) minX );
this.minY = Math.min( this.minY, (float) minY );
this.minZ = Math.min( this.minZ, (float) minZ );
this.maxX = Math.max( this.maxX, (float) maxX );
this.maxY = Math.max( this.maxY, (float) maxY );
this.maxZ = Math.max( this.maxZ, (float) maxZ );
}
else
{
this.started = true;
this.minX = (float) minX;
this.minY = (float) minY;
this.minZ = (float) minZ;
this.maxX = (float) maxX;
this.maxY = (float) maxY;
this.maxZ = (float) maxZ;
}
}
@Override
public ForgeDirection getWorldX()
{
return this.helper.ax;
}
@Override
public ForgeDirection getWorldY()
{
return this.helper.ay;
}
@Override
public ForgeDirection getWorldZ()
{
return this.helper.az;
}
@Override
public boolean isBBCollision()
{
return false;
}
}
private static final class BaseBlockTransformFunction implements Function<Block, AEBaseBlock>
{
@Nullable
@Override
public AEBaseBlock apply( final Block input )
{
if( input instanceof AEBaseBlock )
{
return( (AEBaseBlock) input );
}
return null;
}
}
@Override
public void renderForPass( final int pass )
{
this.renderingForPass = pass;
}
private boolean renderThis()
{
if( this.renderingForPass == this.currentPass || this.noAlphaPass )
{
this.itemsRendered++;
return true;
}
return false;
}
@Override
public void normalRendering()
{
final RenderBlocksWorkaround rbw = BusRenderer.INSTANCE.getRenderer();
rbw.setCalculations( true );
rbw.setUseTextures( true );
rbw.enableAO = false;
}
@Override
public ISimplifiedBundle useSimplifiedRendering( final int x, final int y, final int z, final IBoxProvider p, final ISimplifiedBundle sim )
{
final RenderBlocksWorkaround rbw = BusRenderer.INSTANCE.getRenderer();
if( sim != null && this.maybeBlock.isPresent() && rbw.similarLighting( this.maybeBlock.get(), rbw.blockAccess, x, y, z, sim ) )
{
rbw.populate( sim );
rbw.setFaces( EnumSet.allOf( ForgeDirection.class ) );
rbw.setCalculations( false );
rbw.setUseTextures( false );
return sim;
}
else
{
final boolean allFaces = rbw.renderAllFaces;
rbw.renderAllFaces = true;
rbw.setCalculations( true );
rbw.getFaces().clear();
this.bbc.started = false;
if( p == null )
{
this.bbc.minX = this.bbc.minY = this.bbc.minZ = 0;
this.bbc.maxX = this.bbc.maxY = this.bbc.maxZ = 16;
}
else
{
p.getBoxes( this.bbc );
if( this.bbc.minX < 1 )
{
this.bbc.minX = 1;
}
if( this.bbc.minY < 1 )
{
this.bbc.minY = 1;
}
if( this.bbc.minZ < 1 )
{
this.bbc.minZ = 1;
}
if( this.bbc.maxX > 15 )
{
this.bbc.maxX = 15;
}
if( this.bbc.maxY > 15 )
{
this.bbc.maxY = 15;
}
if( this.bbc.maxZ > 15 )
{
this.bbc.maxZ = 15;
}
}
this.setBounds( this.bbc.minX, this.bbc.minY, this.bbc.minZ, this.bbc.maxX, this.bbc.maxY, this.bbc.maxZ );
this.bbr.renderBlockBounds( rbw, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az );
for( final Block block : this.maybeBlock.asSet() )
{
rbw.renderStandardBlock( block, x, y, z );
}
rbw.setFaces( EnumSet.allOf( ForgeDirection.class ) );
rbw.renderAllFaces = allFaces;
rbw.setCalculations( false );
rbw.setUseTextures( false );
return rbw.getLightingCache();
}
}
@Override
public void setBounds( final float minX, final float minY, final float minZ, final float maxX, final float maxY, final float maxZ )
{
this.minX = minX;
this.minY = minY;
this.minZ = minZ;
this.maxX = maxX;
this.maxY = maxY;
this.maxZ = maxZ;
}
@Override
public void setInvColor( final int newColor )
{
this.color = newColor;
}
@Override
public void setTexture( final IIcon ico )
{
for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
{
baseBlock.getRendererInstance().setTemporaryRenderIcon( ico );
}
}
@Override
public void setTexture( final IIcon down, final IIcon up, final IIcon north, final IIcon south, final IIcon west, final IIcon east )
{
final IIcon[] list = new IIcon[6];
list[0] = down;
list[1] = up;
list[2] = north;
list[3] = south;
list[4] = west;
list[5] = east;
for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
{
baseBlock.getRendererInstance().setTemporaryRenderIcons( list[this.mapRotation( ForgeDirection.UP ).ordinal()], list[this.mapRotation( ForgeDirection.DOWN ).ordinal()], list[this.mapRotation( ForgeDirection.SOUTH ).ordinal()], list[this.mapRotation( ForgeDirection.NORTH ).ordinal()], list[this.mapRotation( ForgeDirection.EAST ).ordinal()], list[this.mapRotation( ForgeDirection.WEST ).ordinal()] );
}
}
private ForgeDirection mapRotation( final ForgeDirection dir )
{
final ForgeDirection forward = this.az;
final ForgeDirection up = this.ay;
if( forward == null || up == null )
{
return dir;
}
final int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY;
final int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ;
final int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX;
ForgeDirection west = ForgeDirection.UNKNOWN;
for( final ForgeDirection dx : ForgeDirection.VALID_DIRECTIONS )
{
if( dx.offsetX == west_x && dx.offsetY == west_y && dx.offsetZ == west_z )
{
west = dx;
}
}
if( dir == forward )
{
return ForgeDirection.SOUTH;
}
if( dir == forward.getOpposite() )
{
return ForgeDirection.NORTH;
}
if( dir == up )
{
return ForgeDirection.UP;
}
if( dir == up.getOpposite() )
{
return ForgeDirection.DOWN;
}
if( dir == west )
{
return ForgeDirection.WEST;
}
if( dir == west.getOpposite() )
{
return ForgeDirection.EAST;
}
return ForgeDirection.UNKNOWN;
}
@Override
public void renderInventoryBox( final RenderBlocks renderer )
{
renderer.setRenderBounds( this.minX / 16.0, this.minY / 16.0, this.minZ / 16.0, this.maxX / 16.0, this.maxY / 16.0, this.maxZ / 16.0 );
for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
{
this.bbr.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), baseBlock, null, Tessellator.instance, this.color, renderer );
}
}
@Override
public void renderInventoryFace( final IIcon icon, final ForgeDirection face, final RenderBlocks renderer )
{
renderer.setRenderBounds( this.minX / 16.0, this.minY / 16.0, this.minZ / 16.0, this.maxX / 16.0, this.maxY / 16.0, this.maxZ / 16.0 );
this.setTexture( icon );
for( final AEBaseBlock baseBlock : this.maybeBaseBlock.asSet() )
{
this.bbr.renderInvBlock( EnumSet.of( face ), baseBlock, null, Tessellator.instance, this.color, renderer );
}
}
@Override
public void renderBlock( final int x, final int y, final int z, final RenderBlocks renderer )
{
if( !this.renderThis() )
{
return;
}
for( final Block multiPart : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
{
final AEBaseBlock block = (AEBaseBlock) multiPart;
final BlockRenderInfo info = block.getRendererInstance();
final ForgeDirection forward = BusRenderHelper.INSTANCE.az;
final ForgeDirection up = BusRenderHelper.INSTANCE.ay;
renderer.uvRotateBottom = info.getTexture( ForgeDirection.DOWN ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.DOWN, forward, up ) );
renderer.uvRotateTop = info.getTexture( ForgeDirection.UP ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.UP, forward, up ) );
renderer.uvRotateEast = info.getTexture( ForgeDirection.EAST ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.EAST, forward, up ) );
renderer.uvRotateWest = info.getTexture( ForgeDirection.WEST ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.WEST, forward, up ) );
renderer.uvRotateNorth = info.getTexture( ForgeDirection.NORTH ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.NORTH, forward, up ) );
renderer.uvRotateSouth = info.getTexture( ForgeDirection.SOUTH ).setFlip( BaseBlockRender.getOrientation( ForgeDirection.SOUTH, forward, up ) );
this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az );
renderer.renderStandardBlock( block, x, y, z );
}
}
@Override
public Block getBlock()
{
for( final Block block : AEApi.instance().definitions().blocks().multiPart().maybeBlock().asSet() )
{
return block;
}
throw new MissingDefinition( "Tried to access the multi part block without it being defined." );
}
public void prepareBounds( final RenderBlocks renderer )
{
this.bbr.renderBlockBounds( renderer, this.minX, this.minY, this.minZ, this.maxX, this.maxY, this.maxZ, this.ax, this.ay, this.az );
}
@Override
public void setFacesToRender( final EnumSet<ForgeDirection> faces )
{
BusRenderer.INSTANCE.getRenderer().setRenderFaces( faces );
}
@Override
public void renderBlockCurrentBounds( final int x, final int y, final int z, final RenderBlocks renderer )
{
if( !this.renderThis() )
{
return;
}
for( final Block block : this.maybeBlock.asSet() )
{
renderer.renderStandardBlock( block, x, y, z );
}
}
@Override
public void renderFaceCutout( final int x, final int y, final int z, final IIcon ico, ForgeDirection face, final float edgeThickness, final RenderBlocks renderer )
{
if( !this.renderThis() )
{
return;
}
switch( face )
{
case DOWN:
face = this.ay.getOpposite();
break;
case EAST:
face = this.ax;
break;
case NORTH:
face = this.az.getOpposite();
break;
case SOUTH:
face = this.az;
break;
case UP:
face = this.ay;
break;
case WEST:
face = this.ax.getOpposite();
break;
case UNKNOWN:
break;
default:
break;
}
for( final AEBaseBlock block : this.maybeBaseBlock.asSet() )
{
this.bbr.renderCutoutFace( block, ico, x, y, z, renderer, face, edgeThickness );
}
}
@Override
public void renderFace( final int x, final int y, final int z, final IIcon ico, ForgeDirection face, final RenderBlocks renderer )
{
if( !this.renderThis() )
{
return;
}
this.prepareBounds( renderer );
switch( face )
{
case DOWN:
face = this.ay.getOpposite();
break;
case EAST:
face = this.ax;
break;
case NORTH:
face = this.az.getOpposite();
break;
case SOUTH:
face = this.az;
break;
case UP:
face = this.ay;
break;
case WEST:
face = this.ax.getOpposite();
break;
case UNKNOWN:
break;
default:
break;
}
for( final AEBaseBlock block : this.maybeBaseBlock.asSet() )
{
this.bbr.renderFace( x, y, z, block, ico, renderer, face );
}
}
@Override
public ForgeDirection getWorldX()
{
return this.ax;
}
@Override
public ForgeDirection getWorldY()
{
return this.ay;
}
@Override
public ForgeDirection getWorldZ()
{
return this.az;
}
}