500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
113 lines
3.7 KiB
Java
113 lines
3.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.HashMap;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import appeng.block.AEBaseBlock;
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import appeng.core.AELog;
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@SideOnly( Side.CLIENT )
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public final class WorldRender implements ISimpleBlockRenderingHandler
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{
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public static final WorldRender INSTANCE = new WorldRender();
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private final HashMap<AEBaseBlock, BaseBlockRender> blockRenders = new HashMap<AEBaseBlock, BaseBlockRender>();
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private final int renderID = RenderingRegistry.getNextAvailableRenderId();
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private final RenderBlocks renderer = new RenderBlocks();
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private boolean hasError = false;
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private WorldRender()
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{
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}
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void setRender( final AEBaseBlock in, final BaseBlockRender r )
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{
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this.blockRenders.put( in, r );
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}
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@Override
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public void renderInventoryBlock( final Block block, final int metadata, final int modelID, final RenderBlocks renderer )
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{
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// wtf is this for?
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}
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@Override
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public boolean renderWorldBlock( final IBlockAccess world, final int x, final int y, final int z, final Block block, final int modelId, final RenderBlocks renderer )
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{
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final AEBaseBlock blk = (AEBaseBlock) block;
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renderer.setRenderBoundsFromBlock( block );
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return this.getRender( blk ).renderInWorld( blk, world, x, y, z, renderer );
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}
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@Override
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public boolean shouldRender3DInInventory( final int modelId )
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{
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return true;
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}
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@Override
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public int getRenderId()
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{
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return this.renderID;
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}
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private BaseBlockRender getRender( final AEBaseBlock block )
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{
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return block.getRendererInstance().getRendererInstance();
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}
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void renderItemBlock( final ItemStack item, final ItemRenderType type, final Object[] data )
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{
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final Block blk = Block.getBlockFromItem( item.getItem() );
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if( blk instanceof AEBaseBlock )
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{
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final AEBaseBlock block = (AEBaseBlock) blk;
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this.renderer.setRenderBoundsFromBlock( block );
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this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
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this.getRender( block ).renderInventory( block, item, this.renderer, type, data );
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this.renderer.uvRotateBottom = this.renderer.uvRotateEast = this.renderer.uvRotateNorth = this.renderer.uvRotateSouth = this.renderer.uvRotateTop = this.renderer.uvRotateWest = 0;
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}
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else
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{
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if( !this.hasError )
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{
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this.hasError = true;
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AELog.severe( "Invalid render - item/block mismatch" );
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AELog.severe( " item: " + item.getUnlocalizedName() );
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AELog.severe( " block: " + blk.getUnlocalizedName() );
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}
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}
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}
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}
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