Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockCrank.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

113 lines
3.8 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.blocks;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.grindstone.BlockCrank;
import appeng.client.render.BaseBlockRender;
import appeng.tile.grindstone.TileCrank;
public class RenderBlockCrank extends BaseBlockRender<BlockCrank, TileCrank>
{
public RenderBlockCrank()
{
super( true, 60 );
}
@Override
public void renderInventory( final BlockCrank blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
{
renderer.renderAllFaces = true;
renderer.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.3, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer, type, obj );
renderer.setRenderBounds( 0.70D - 0.15, 0.75D - 0.05, 0.5D - 0.05, 0.70D + 0.28, 0.75D + 0.05, 0.5D + 0.05 );
super.renderInventory( blk, is, renderer, type, obj );
renderer.renderAllFaces = false;
}
@Override
public boolean renderInWorld( final BlockCrank imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
{
return true;
}
@Override
public void renderTile( final BlockCrank blk, final TileCrank tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderBlocks )
{
if( tile.getUp() == null || tile.getUp() == ForgeDirection.UNKNOWN )
{
return;
}
Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture );
RenderHelper.disableStandardItemLighting();
if( Minecraft.isAmbientOcclusionEnabled() )
{
GL11.glShadeModel( GL11.GL_SMOOTH );
}
else
{
GL11.glShadeModel( GL11.GL_FLAT );
}
GL11.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
GL11.glTranslated( 0.5, 0, 0.5 );
GL11.glRotatef( tile.getVisibleRotation(), 0, 1, 0 );
GL11.glTranslated( -0.5, 0, -0.5 );
tess.setTranslation( -tile.xCoord, -tile.yCoord, -tile.zCoord );
tess.startDrawingQuads();
renderBlocks.renderAllFaces = true;
renderBlocks.blockAccess = tile.getWorldObj();
renderBlocks.setRenderBounds( 0.5D - 0.05, 0.5D - 0.5, 0.5D - 0.05, 0.5D + 0.05, 0.5D + 0.1, 0.5D + 0.05 );
renderBlocks.renderStandardBlock( blk, tile.xCoord, tile.yCoord, tile.zCoord );
renderBlocks.setRenderBounds( 0.70D - 0.15, 0.55D - 0.05, 0.5D - 0.05, 0.70D + 0.15, 0.55D + 0.05, 0.5D + 0.05 );
renderBlocks.renderStandardBlock( blk, tile.xCoord, tile.yCoord, tile.zCoord );
tess.draw();
tess.setTranslation( 0, 0, 0 );
RenderHelper.enableStandardItemLighting();
}
}