500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
120 lines
3.7 KiB
Java
120 lines
3.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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public class ModelCompass extends ModelBase
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{
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private final ModelRenderer Ring1;
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private final ModelRenderer Ring2;
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private final ModelRenderer Ring3;
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private final ModelRenderer Ring4;
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private final ModelRenderer Middle;
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private final ModelRenderer Base;
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private final ModelRenderer Pointer;
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public ModelCompass()
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{
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this.textureWidth = 16;
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this.textureHeight = 8;
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this.Ring1 = new ModelRenderer( this, 0, 0 );
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this.Ring1.addBox( 0F, 0F, 0F, 4, 1, 1 );
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this.Ring1.setRotationPoint( -2F, 22F, 2F );
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this.Ring1.setTextureSize( 16, 8 );
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this.Ring1.mirror = true;
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this.setRotation( this.Ring1, 0F, 0F, 0F );
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this.Ring2 = new ModelRenderer( this, 0, 0 );
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this.Ring2.addBox( 0F, 0F, 0F, 1, 1, 4 );
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this.Ring2.setRotationPoint( -3F, 22F, -2F );
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this.Ring2.setTextureSize( 16, 8 );
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this.Ring2.mirror = true;
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this.setRotation( this.Ring2, 0F, 0F, 0F );
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this.Ring3 = new ModelRenderer( this, 0, 0 );
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this.Ring3.addBox( 0F, 0F, 0F, 4, 1, 1 );
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this.Ring3.setRotationPoint( -2F, 22F, -3F );
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this.Ring3.setTextureSize( 16, 8 );
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this.Ring3.mirror = true;
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this.setRotation( this.Ring3, 0F, 0F, 0F );
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this.Ring4 = new ModelRenderer( this, 0, 0 );
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this.Ring4.addBox( 0F, 0F, 0F, 1, 1, 4 );
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this.Ring4.setRotationPoint( 2F, 22F, -2F );
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this.Ring4.setTextureSize( 16, 8 );
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this.Ring4.mirror = true;
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this.setRotation( this.Ring4, 0F, 0F, 0F );
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this.Middle = new ModelRenderer( this, 0, 0 );
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this.Middle.addBox( 0F, 0F, 0F, 1, 1, 1 );
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this.Middle.setRotationPoint( -0.5333334F, 22F, -0.5333334F );
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this.Middle.setTextureSize( 16, 8 );
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this.Middle.mirror = true;
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this.setRotation( this.Middle, 0F, 0F, 0F );
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this.Pointer = new ModelRenderer( this, 0, 0 );
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this.Pointer.setTextureOffset( 0, 5 );
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this.Pointer.addBox( -0.5F, 0F, 0F, 1, 1, 2 );
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this.Pointer.setRotationPoint( 0.5F, 22.5F, 0.5F );
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this.Pointer.setTextureSize( 16, 8 );
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this.Pointer.mirror = true;
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this.Pointer.offsetZ = -0.034f;
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this.Pointer.offsetX = -0.034f;
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this.setRotation( this.Pointer, 0F, 0F, 0F );
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this.Base = new ModelRenderer( this, 0, 0 );
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this.Base.addBox( 0F, 0F, 0F, 4, 1, 4 );
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this.Base.setRotationPoint( -2F, 23F, -2F );
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this.Base.setTextureSize( 16, 8 );
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this.Base.mirror = true;
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this.setRotation( this.Base, 0F, 0F, 0F );
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}
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private void setRotation( final ModelRenderer model, final float x, final float y, final float z )
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void renderAll( final float rad )
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{
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this.setRotation( this.Pointer, 0F, 0F, 0F );
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this.Pointer.rotateAngleY = rad;
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this.Base.render( 0.0625F );
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this.Middle.render( 0.0625F );
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this.Pointer.render( 0.0625F );
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this.Ring1.render( 0.0625F );
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this.Ring2.render( 0.0625F );
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this.Ring3.render( 0.0625F );
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this.Ring4.render( 0.0625F );
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}
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}
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