Applied-Energistics-2-tiler.../src/main/java/appeng/container/ContainerOpenContext.java
yueh 500fc47490 Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-10-30 18:52:20 +01:00

104 lines
2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.parts.IPart;
public class ContainerOpenContext
{
private final boolean isItem;
private World w;
private int x;
private int y;
private int z;
private ForgeDirection side;
public ContainerOpenContext( final Object myItem )
{
final boolean isWorld = myItem instanceof IPart || myItem instanceof TileEntity;
this.isItem = !isWorld;
}
public TileEntity getTile()
{
if( this.isItem )
{
return null;
}
return this.getWorld().getTileEntity( this.getX(), this.getY(), this.getZ() );
}
public ForgeDirection getSide()
{
return this.side;
}
public void setSide( final ForgeDirection side )
{
this.side = side;
}
private int getZ()
{
return this.z;
}
public void setZ( final int z )
{
this.z = z;
}
private int getY()
{
return this.y;
}
public void setY( final int y )
{
this.y = y;
}
private int getX()
{
return this.x;
}
public void setX( final int x )
{
this.x = x;
}
private World getWorld()
{
return this.w;
}
public void setWorld( final World w )
{
this.w = w;
}
}