500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
47 lines
1.5 KiB
Java
47 lines
1.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import appeng.container.AEBaseContainer;
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import appeng.container.slot.SlotRestrictedInput;
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import appeng.tile.storage.TileDrive;
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public class ContainerDrive extends AEBaseContainer
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{
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public ContainerDrive( final InventoryPlayer ip, final TileDrive drive )
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{
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super( ip, drive, null );
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for( int y = 0; y < 5; y++ )
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{
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for( int x = 0; x < 2; x++ )
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{
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this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.STORAGE_CELLS, drive, x + y * 2, 71 + x * 18, 14 + y * 18, this.getInventoryPlayer() ) );
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}
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}
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this.bindPlayerInventory( ip, 0, 199 - /* height of player inventory */82 );
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}
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}
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