Applied-Energistics-2-tiler.../src/main/java/appeng/client/render
2016-12-01 10:56:01 +01:00
..
cablebus Fixes facade stilts sometimes being rendered using the facade texture's tint. 2016-11-07 00:17:24 +01:00
crafting Fixes #2470: Implement rendering of the crafting output for encoded patterns when shift is being held. 2016-10-16 23:51:09 +02:00
effects Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
model Fixes #2532: Work around bug in Forge lighting pipeline and UnpackedBakedQuad. 2016-10-30 13:15:42 +01:00
renderable Added missing file headers 2016-09-17 16:00:37 +02:00
spatial Fixes #2669: Missing particle texture for pylons. 2016-12-01 10:56:01 +01:00
tesr Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does. 2016-11-02 20:44:50 +01:00
textures Fixes #2407 2016-10-03 03:00:58 +02:00
ColorableTileBlockColor.java Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
FacadeDispatcherBakedModel.java Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
FacadeItemModel.java Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture. 2016-10-09 21:59:56 +02:00
FacadeWithBlockBakedModel.java Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
FacingToRotation.java Added missing file headers 2016-09-17 16:00:37 +02:00
SpatialSkyRender.java Fixes #2455: Avoid using glPushAttr 2016-10-11 21:22:55 +02:00
StackSizeRenderer.java Refactored AEConfig (#2633) 2016-11-26 14:07:34 +01:00
StaticBlockColor.java Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
StaticItemColor.java Added missing file headers 2016-09-17 16:00:37 +02:00
TesrRenderHelper.java Removed usage of GL11 in favor of using GlStateManager. 2016-10-03 00:23:45 +02:00
VertexFormats.java This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected. 2016-10-27 20:05:18 +02:00