Applied-Energistics-2-tiler.../parts/NullCableBusContainer.java
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00

97 lines
1.6 KiB
Java

package appeng.parts;
import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
public class NullCableBusContainer implements ICableBusContainer
{
@Override
public int isProvidingStrongPower(ForgeDirection opposite)
{
return 0;
}
@Override
public int isProvidingWeakPower(ForgeDirection opposite)
{
return 0;
}
@Override
public boolean canConnectRedstone(EnumSet<ForgeDirection> of)
{
return false;
}
@Override
public void onEntityCollision(Entity e)
{
}
@Override
public boolean activate(EntityPlayer player, Vec3 vecFromPool)
{
return false;
}
@Override
public void onNeighborChanged()
{
}
@Override
public boolean isSolidOnSide(ForgeDirection side)
{
return false;
}
@Override
public boolean isEmpty()
{
return true;
}
@Override
public SelectedPart selectPart(Vec3 v3)
{
return new SelectedPart();
}
@Override
public boolean recolourBlock(ForgeDirection side, AEColor colour, EntityPlayer who)
{
return false;
}
@Override
public boolean isLadder(EntityLivingBase entity)
{
return false;
}
@Override
public void randomDisplayTick(World world, int x, int y, int z, Random r)
{
}
@Override
public int getLightValue()
{
return 0;
}
}