Applied-Energistics-2-tiler.../tile/AEBaseInvTile.java
AlgorithmX2 d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00

162 lines
3.9 KiB
Java

package appeng.tile;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.AEBaseBlock;
import appeng.tile.events.AETileEventHandler;
import appeng.tile.events.TileEventType;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory
{
public AEBaseInvTile() {
addNewHandler( new AETileEventHandler( TileEventType.WORLD_NBT ) {
@Override
public void readFromNBT(net.minecraft.nbt.NBTTagCompound data)
{
IInventory inv = getInternalInventory();
NBTTagCompound opt = data.getCompoundTag( "inv" );
for (int x = 0; x < inv.getSizeInventory(); x++)
{
NBTTagCompound item = opt.getCompoundTag( "item" + x );
inv.setInventorySlotContents( x, ItemStack.loadItemStackFromNBT( item ) );
}
}
@Override
public void writeToNBT(net.minecraft.nbt.NBTTagCompound data)
{
IInventory inv = getInternalInventory();
NBTTagCompound opt = new NBTTagCompound();
for (int x = 0; x < inv.getSizeInventory(); x++)
{
NBTTagCompound item = new NBTTagCompound();
ItemStack is = getStackInSlot( x );
if ( is != null )
is.writeToNBT( item );
opt.setTag( "item" + x, item );
}
data.setTag( "inv", opt );
}
} );
}
@Override
public int getSizeInventory()
{
return getInternalInventory().getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int i)
{
return getInternalInventory().getStackInSlot( i );
}
@Override
public ItemStack decrStackSize(int i, int j)
{
return getInternalInventory().decrStackSize( i, j );
}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
return null;
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
getInternalInventory().setInventorySlotContents( i, itemstack );
}
@Override
public void openInventory()
{
}
@Override
public void closeInventory()
{
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer p)
{
return this.worldObj.getTileEntity( this.xCoord, this.yCoord, this.zCoord ) != this ? false : p.getDistanceSq( (double) this.xCoord + 0.5D,
(double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D ) <= 32.0D;
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return true;
}
@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j)
{
return isItemValidForSlot( i, itemstack );
}
@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j)
{
return true;
}
public abstract IInventory getInternalInventory();
@Override
public abstract void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added);
public abstract int[] getAccessibleSlotsBySide(ForgeDirection whichSide);
@Override
final public int[] getAccessibleSlotsFromSide(int side)
{
Block blk = worldObj.getBlock( xCoord, yCoord, zCoord );
if ( blk instanceof AEBaseBlock )
{
ForgeDirection mySide = ForgeDirection.getOrientation( side );
return getAccessibleSlotsBySide( ((AEBaseBlock) blk).mapRotation( this, mySide ) );
}
return getAccessibleSlotsBySide( ForgeDirection.getOrientation( side ) );
}
/**
* Returns the name of the inventory
*/
@Override
public String getInventoryName()
{
return getCustomName();
}
/**
* Returns if the inventory is named
*/
@Override
public boolean hasCustomInventoryName()
{
return hasCustomName();
}
}