Fixed a crash when AE is rendering as a FMP Part. Meteorite Loot is now less random. Added support for CLApi ( might be neat as it develops )
35 lines
727 B
Java
35 lines
727 B
Java
package appeng.integration.modules;
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import appeng.api.util.AEColor;
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import appeng.integration.BaseModule;
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import appeng.integration.abstraction.ICLApi;
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public class CLApi extends BaseModule implements ICLApi
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{
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public static CLApi instance;
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@Override
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public void Init() throws Throwable
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{
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TestClass( coloredlightscore.src.api.CLApi.class );
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}
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@Override
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public void PostInit() throws Throwable
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{
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// :P
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}
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@Override
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public int colorLight(AEColor color, int light)
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{
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int mv = color.mediumVariant;
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float r = (mv >> 16) & 0xff;
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float g = (mv >> 8) & 0xff;
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float b = (mv >> 0) & 0xff;
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return coloredlightscore.src.api.CLApi.makeRGBLightValue( r / 255.0f, g / 255.0f, b / 255.0f, light / 15.0f );
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}
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}
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