334 lines
8.7 KiB
Java
334 lines
8.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items.parts;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockGlass;
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import net.minecraft.block.BlockStainedGlass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.block.model.BakedQuad;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import appeng.api.AEApi;
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import appeng.api.exceptions.MissingDefinition;
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import appeng.api.parts.IAlphaPassItem;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AELog;
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import appeng.core.FacadeConfig;
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import appeng.decorative.solid.BlockQuartzOre;
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import appeng.facade.FacadePart;
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import appeng.facade.IFacadeItem;
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import appeng.items.AEBaseItem;
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public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassItem
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{
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private List<ItemStack> subTypes = null;
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public ItemFacade()
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{
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this.setHasSubtypes( true );
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}
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@Override
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public EnumActionResult onItemUseFirst( final ItemStack is, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
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{
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return AEApi.instance().partHelper().placeBus( is, pos, side, player, hand, world );
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}
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@Override
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public String getItemStackDisplayName( final ItemStack is )
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{
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try
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{
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final ItemStack in = this.getTextureItem( is );
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if( in != null )
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{
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return super.getItemStackDisplayName( is ) + " - " + in.getDisplayName();
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}
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}
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catch( final Throwable ignored )
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{
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}
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return super.getItemStackDisplayName( is );
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}
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@Override
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protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
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{
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this.calculateSubTypes();
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itemStacks.addAll( this.subTypes );
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}
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private void calculateSubTypes()
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{
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if( this.subTypes == null )
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{
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this.subTypes = new ArrayList<ItemStack>( 1000 );
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for( final Object blk : Block.REGISTRY )
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{
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final Block b = (Block) blk;
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try
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{
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final Item item = Item.getItemFromBlock( b );
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final List<ItemStack> tmpList = new ArrayList<ItemStack>( 100 );
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b.getSubBlocks( item, b.getCreativeTabToDisplayOn(), tmpList );
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for( final ItemStack l : tmpList )
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{
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final ItemStack facade = this.createFacadeForItem( l, false );
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if( facade != null )
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{
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this.subTypes.add( facade );
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}
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}
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}
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catch( final Throwable t )
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{
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// just absorb..
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}
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}
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if( FacadeConfig.instance.hasChanged() )
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{
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FacadeConfig.instance.save();
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}
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}
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}
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private static boolean hasSimpleModel( Block b, IBlockState blockState )
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{
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if( b.getRenderType( blockState ) != EnumBlockRenderType.MODEL )
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{
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return false;
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}
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState( blockState );
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for( EnumFacing facing : EnumFacing.values() )
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{
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List<BakedQuad> quads = model.getQuads( blockState, facing, 0 );
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if( quads.size() != 1 )
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{
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return false;
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}
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BakedQuad q = quads.get( 0 );
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if( q.getFace() != facing )
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{
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return false;
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}
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// TODO We could also check that the quad is fully encompassing the side
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}
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return true;
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}
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public ItemStack createFacadeForItem( final ItemStack l, final boolean returnItem )
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{
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if( l == null )
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{
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return null;
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}
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final Block b = Block.getBlockFromItem( l.getItem() );
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if( b == null || l.hasTagCompound() )
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{
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return null;
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}
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final int metadata = l.getItem().getMetadata( l.getItemDamage() );
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final boolean hasTile = b.hasTileEntity( b.getDefaultState() );
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final boolean enableGlass = b instanceof BlockGlass || b instanceof BlockStainedGlass;
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final boolean disableOre = b instanceof BlockQuartzOre;
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// Try to get the block state based on the item stack's meta. If this fails, don't consider it for a facade
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// This for example fails for Pistons because they hardcoded an invalid meta value in vanilla
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IBlockState blockState;
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try
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{
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blockState = b.getStateFromMeta( metadata );
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}
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catch( Exception e )
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{
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AELog.debug( e, "Cannot create a facade for " + b.getRegistryName() );
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return null;
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}
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final boolean defaultValue = ( b.isFullyOpaque( blockState ) && hasSimpleModel( b, blockState ) && !b.getTickRandomly() && !hasTile && !disableOre ) || enableGlass;
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if( FacadeConfig.instance.checkEnabled( b, metadata, defaultValue ) )
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{
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if( returnItem )
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{
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return l;
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}
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final ItemStack is = new ItemStack( this );
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final NBTTagCompound data = new NBTTagCompound();
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final int[] ds = new int[2];
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ds[0] = Item.getIdFromItem( l.getItem() );
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ds[1] = metadata;
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data.setIntArray( "x", ds );
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final ResourceLocation ui = Item.REGISTRY.getNameForObject( l.getItem() );
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data.setString( "modid", ui.getResourceDomain() );
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data.setString( "itemname", ui.getResourcePath() );
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is.setTagCompound( data );
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return is;
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}
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return null;
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}
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@Override
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public FacadePart createPartFromItemStack( final ItemStack is, final AEPartLocation side )
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{
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final ItemStack in = this.getTextureItem( is );
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if( in != null )
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{
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return new FacadePart( is, side );
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}
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return null;
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}
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@Override
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public ItemStack getTextureItem( final ItemStack is )
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{
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final Block blk = this.getBlock( is );
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if( blk != null )
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{
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return new ItemStack( blk, 1, this.getMeta( is ) );
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}
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return null;
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}
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@Override
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public int getMeta( final ItemStack is )
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{
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final NBTTagCompound data = is.getTagCompound();
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if( data != null )
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{
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final int[] blk = data.getIntArray( "x" );
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if( blk != null && blk.length == 2 )
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{
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return blk[1];
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}
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}
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return 0;
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}
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@Override
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public Block getBlock( final ItemStack is )
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{
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final NBTTagCompound data = is.getTagCompound();
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if( data != null )
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{
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if( data.hasKey( "modid" ) && data.hasKey( "itemname" ) )
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{
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if( data.getString( "modid" ).equals( "minecraft" ) )
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{
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return Block.getBlockFromName( data.getString( "itemname" ) );
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}
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return GameRegistry.findBlock( data.getString( "modid" ), data.getString( "itemname" ) );
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}
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else
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{
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final int[] blk = data.getIntArray( "x" );
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if( blk != null && blk.length == 2 )
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{
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return Block.getBlockById( blk[0] );
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}
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}
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}
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return Blocks.GLASS;
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}
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public List<ItemStack> getFacades()
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{
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this.calculateSubTypes();
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return this.subTypes;
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}
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public ItemStack getCreativeTabIcon()
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{
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this.calculateSubTypes();
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if( this.subTypes.isEmpty() )
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{
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return new ItemStack( Items.CAKE );
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}
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return this.subTypes.get( 0 );
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}
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public ItemStack createFromIDs( final int[] ids )
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{
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ItemStack facadeStack = AEApi.instance().definitions().items().facade().maybeStack( 1 )
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.orElseThrow( () -> new MissingDefinition( "Tried to create a facade, while facades are being deactivated." ) );
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final NBTTagCompound facadeTag = new NBTTagCompound();
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facadeTag.setIntArray( "x", ids.clone() );
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facadeStack.setTagCompound( facadeTag );
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return facadeStack;
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}
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@Override
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public boolean useAlphaPass( final ItemStack is )
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{
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final ItemStack out = this.getTextureItem( is );
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if( out == null || out.getItem() == null )
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{
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return false;
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}
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final Block blk = Block.getBlockFromItem( out.getItem() );
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if( blk != null && blk.canRenderInLayer( BlockRenderLayer.TRANSLUCENT ) )
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{
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return true;
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}
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return false;
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}
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}
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