Applied-Energistics-2-tiler.../src/main/java/appeng/items/parts/ItemFacade.java
2016-08-28 12:10:40 +02:00

334 lines
8.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.parts;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockGlass;
import net.minecraft.block.BlockStainedGlass;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.GameRegistry;
import appeng.api.AEApi;
import appeng.api.exceptions.MissingDefinition;
import appeng.api.parts.IAlphaPassItem;
import appeng.api.util.AEPartLocation;
import appeng.core.AELog;
import appeng.core.FacadeConfig;
import appeng.decorative.solid.BlockQuartzOre;
import appeng.facade.FacadePart;
import appeng.facade.IFacadeItem;
import appeng.items.AEBaseItem;
public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassItem
{
private List<ItemStack> subTypes = null;
public ItemFacade()
{
this.setHasSubtypes( true );
}
@Override
public EnumActionResult onItemUseFirst( final ItemStack is, final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
{
return AEApi.instance().partHelper().placeBus( is, pos, side, player, hand, world );
}
@Override
public String getItemStackDisplayName( final ItemStack is )
{
try
{
final ItemStack in = this.getTextureItem( is );
if( in != null )
{
return super.getItemStackDisplayName( is ) + " - " + in.getDisplayName();
}
}
catch( final Throwable ignored )
{
}
return super.getItemStackDisplayName( is );
}
@Override
protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final List<ItemStack> itemStacks )
{
this.calculateSubTypes();
itemStacks.addAll( this.subTypes );
}
private void calculateSubTypes()
{
if( this.subTypes == null )
{
this.subTypes = new ArrayList<ItemStack>( 1000 );
for( final Object blk : Block.REGISTRY )
{
final Block b = (Block) blk;
try
{
final Item item = Item.getItemFromBlock( b );
final List<ItemStack> tmpList = new ArrayList<ItemStack>( 100 );
b.getSubBlocks( item, b.getCreativeTabToDisplayOn(), tmpList );
for( final ItemStack l : tmpList )
{
final ItemStack facade = this.createFacadeForItem( l, false );
if( facade != null )
{
this.subTypes.add( facade );
}
}
}
catch( final Throwable t )
{
// just absorb..
}
}
if( FacadeConfig.instance.hasChanged() )
{
FacadeConfig.instance.save();
}
}
}
private static boolean hasSimpleModel( Block b, IBlockState blockState )
{
if( b.getRenderType( blockState ) != EnumBlockRenderType.MODEL )
{
return false;
}
IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getModelForState( blockState );
for( EnumFacing facing : EnumFacing.values() )
{
List<BakedQuad> quads = model.getQuads( blockState, facing, 0 );
if( quads.size() != 1 )
{
return false;
}
BakedQuad q = quads.get( 0 );
if( q.getFace() != facing )
{
return false;
}
// TODO We could also check that the quad is fully encompassing the side
}
return true;
}
public ItemStack createFacadeForItem( final ItemStack l, final boolean returnItem )
{
if( l == null )
{
return null;
}
final Block b = Block.getBlockFromItem( l.getItem() );
if( b == null || l.hasTagCompound() )
{
return null;
}
final int metadata = l.getItem().getMetadata( l.getItemDamage() );
final boolean hasTile = b.hasTileEntity( b.getDefaultState() );
final boolean enableGlass = b instanceof BlockGlass || b instanceof BlockStainedGlass;
final boolean disableOre = b instanceof BlockQuartzOre;
// Try to get the block state based on the item stack's meta. If this fails, don't consider it for a facade
// This for example fails for Pistons because they hardcoded an invalid meta value in vanilla
IBlockState blockState;
try
{
blockState = b.getStateFromMeta( metadata );
}
catch( Exception e )
{
AELog.debug( e, "Cannot create a facade for " + b.getRegistryName() );
return null;
}
final boolean defaultValue = ( b.isFullyOpaque( blockState ) && hasSimpleModel( b, blockState ) && !b.getTickRandomly() && !hasTile && !disableOre ) || enableGlass;
if( FacadeConfig.instance.checkEnabled( b, metadata, defaultValue ) )
{
if( returnItem )
{
return l;
}
final ItemStack is = new ItemStack( this );
final NBTTagCompound data = new NBTTagCompound();
final int[] ds = new int[2];
ds[0] = Item.getIdFromItem( l.getItem() );
ds[1] = metadata;
data.setIntArray( "x", ds );
final ResourceLocation ui = Item.REGISTRY.getNameForObject( l.getItem() );
data.setString( "modid", ui.getResourceDomain() );
data.setString( "itemname", ui.getResourcePath() );
is.setTagCompound( data );
return is;
}
return null;
}
@Override
public FacadePart createPartFromItemStack( final ItemStack is, final AEPartLocation side )
{
final ItemStack in = this.getTextureItem( is );
if( in != null )
{
return new FacadePart( is, side );
}
return null;
}
@Override
public ItemStack getTextureItem( final ItemStack is )
{
final Block blk = this.getBlock( is );
if( blk != null )
{
return new ItemStack( blk, 1, this.getMeta( is ) );
}
return null;
}
@Override
public int getMeta( final ItemStack is )
{
final NBTTagCompound data = is.getTagCompound();
if( data != null )
{
final int[] blk = data.getIntArray( "x" );
if( blk != null && blk.length == 2 )
{
return blk[1];
}
}
return 0;
}
@Override
public Block getBlock( final ItemStack is )
{
final NBTTagCompound data = is.getTagCompound();
if( data != null )
{
if( data.hasKey( "modid" ) && data.hasKey( "itemname" ) )
{
if( data.getString( "modid" ).equals( "minecraft" ) )
{
return Block.getBlockFromName( data.getString( "itemname" ) );
}
return GameRegistry.findBlock( data.getString( "modid" ), data.getString( "itemname" ) );
}
else
{
final int[] blk = data.getIntArray( "x" );
if( blk != null && blk.length == 2 )
{
return Block.getBlockById( blk[0] );
}
}
}
return Blocks.GLASS;
}
public List<ItemStack> getFacades()
{
this.calculateSubTypes();
return this.subTypes;
}
public ItemStack getCreativeTabIcon()
{
this.calculateSubTypes();
if( this.subTypes.isEmpty() )
{
return new ItemStack( Items.CAKE );
}
return this.subTypes.get( 0 );
}
public ItemStack createFromIDs( final int[] ids )
{
ItemStack facadeStack = AEApi.instance().definitions().items().facade().maybeStack( 1 )
.orElseThrow( () -> new MissingDefinition( "Tried to create a facade, while facades are being deactivated." ) );
final NBTTagCompound facadeTag = new NBTTagCompound();
facadeTag.setIntArray( "x", ids.clone() );
facadeStack.setTagCompound( facadeTag );
return facadeStack;
}
@Override
public boolean useAlphaPass( final ItemStack is )
{
final ItemStack out = this.getTextureItem( is );
if( out == null || out.getItem() == null )
{
return false;
}
final Block blk = Block.getBlockFromItem( out.getItem() );
if( blk != null && blk.canRenderInLayer( BlockRenderLayer.TRANSLUCENT ) )
{
return true;
}
return false;
}
}