Applied-Energistics-2-tiler.../src/main/java/appeng/core/CommonHelper.java

69 lines
2.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core;
import appeng.api.parts.CableRenderMode;
import appeng.block.AEBaseBlock;
import appeng.client.EffectType;
import appeng.core.sync.AppEngPacket;
import cpw.mods.fml.common.SidedProxy;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import java.util.List;
import java.util.Random;
public abstract class CommonHelper
{
@SidedProxy( clientSide = "appeng.client.ClientHelper", serverSide = "appeng.server.ServerHelper" )
public static CommonHelper proxy;
public abstract void init();
public abstract World getWorld();
public abstract void bindTileEntitySpecialRenderer( Class tile, AEBaseBlock blk );
public abstract List<EntityPlayer> getPlayers();
public abstract void sendToAllNearExcept( EntityPlayer p, double x, double y, double z, double dist, World w, AppEngPacket packet );
public abstract void spawnEffect( EffectType effect, World worldObj, double posX, double posY, double posZ, Object extra );
public abstract boolean shouldAddParticles( Random r );
public abstract MovingObjectPosition getMOP();
public abstract void doRenderItem( ItemStack itemstack, World w );
public abstract void postInit();
public abstract CableRenderMode getRenderMode();
public abstract void triggerUpdates();
public abstract void updateRenderMode( EntityPlayer player );
public abstract void missingCoreMod();
}