500fc47490
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
110 lines
2.4 KiB
Java
110 lines
2.4 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.me.storage;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.networking.security.BaseActionSource;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.tile.misc.TileCondenser;
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public class VoidItemInventory implements IMEInventoryHandler<IAEItemStack>
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{
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private final TileCondenser target;
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public VoidItemInventory( final TileCondenser te )
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{
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this.target = te;
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}
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@Override
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public IAEItemStack injectItems( final IAEItemStack input, final Actionable mode, final BaseActionSource src )
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{
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if( mode == Actionable.SIMULATE )
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{
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return null;
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}
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if( input != null )
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{
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this.target.addPower( input.getStackSize() );
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}
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return null;
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}
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@Override
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public IAEItemStack extractItems( final IAEItemStack request, final Actionable mode, final BaseActionSource src )
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{
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return null;
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}
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@Override
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public IItemList<IAEItemStack> getAvailableItems( final IItemList out )
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{
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return out;
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}
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@Override
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public StorageChannel getChannel()
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{
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return StorageChannel.ITEMS;
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}
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@Override
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public AccessRestriction getAccess()
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{
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return AccessRestriction.WRITE;
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}
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@Override
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public boolean isPrioritized( final IAEItemStack input )
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{
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return false;
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}
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@Override
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public boolean canAccept( final IAEItemStack input )
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{
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return true;
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}
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@Override
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public int getPriority()
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{
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return 0;
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}
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@Override
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public int getSlot()
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{
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return 0;
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}
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@Override
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public boolean validForPass( final int i )
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{
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return i == 2;
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}
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}
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