54802be11f
Added temporary(!) API dependencies, will resolved via Maven later on Added mcmod.info Added pack.mcmeta template Added hacked BC jar to use facades indev Split build logic into several pieces Update gitignore Modify build.gradle to match changes |
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codeformat | ||
gradle | ||
libs | ||
src | ||
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build.gradle | ||
build.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md |
Applied Energistics 2
Information
IRC #appliedenergistics on esper.net
Workspace / Building
Clone Repo, make sure you use --recursive.
Download and unzip http://ae-mod.info/assets/CompileDeps.zip into the root folder ( hopefully this is temporary and a better solution is created )
gradle setupDecompWorkspace
gradlew eclipse / idea / build
In order to have FML detect AE from your dev enviornment, add the following VM Option to your run profile
-Dfml.coreMods.load=appeng.transformer.AppEngCore
Contributing
Bugfixes and Compatability patches are generally welcome. If you want to contribute something which changes game mechanics, no matter how small, please talk to someone with commit privileges first, its best to remember that those with commit access determine the direction of the mod as a whole.
License & Copyright
Applied Energistics 2 is (c) 2013 - 2014 AlgorithmX2 and licensed under LGPL v3. See the LICENSE.txt for details or go to http://www.gnu.org/licenses/lgpl-3.0.txt for more information.